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Authoring and Monitoring for the emerging 3D immersive Broadcast Audio formats
Anthony Wilkins The world of broadcast audio is on the verge of a major revolution. Numerous 3D Immersive formats are under development and will find their way into the mainstream of broadcast production and distribution in the near future. Unlike the world of relatively constrained channel based coding as we are accustomed to (most commonly Left / Right for Stereo and Left / Centre / Right / Surround Left / Surround Right + LFE or Low Frequency Effects for surround), these new codecs will support more channels and/or object based audio coding. For the end consumer, there will be two major benefits from this new approach, a greater sense of involvement or immersion, and a degree of personalisation.
Tags: iss107 | broadcast audio | 3d immersive formats | facilities | equipment | authoring | monitoring | Anthony Wilkins
Contributing Author Anthony Wilkins Click to read
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