The world is not flat


David Schleifer TV-Bay Magazine
Read ezine online

The world is all around us. We have a lot of cues that make us aware of how we fit into a 3D space. Many of these cues, senses and reactions are survival instincts. For example, the ability to hear someone walk up behind us, to see movement in our peripheral vision, a sense of how we are oriented when we move our bodies or swivel our head. All of this creates an overwhelming amount of data that we seamlessly interpret as we go around our day getting our morning coffee, driving, walking through crowds, diving into pools, and everything that we as people do in our lives.

As movies and television have evolved, we've learnt a new language, a new way to interpret the world around us based on a window into another world, the screen. What we've now become accustomed to via that 'screen' is jumps in location, perspective time and space. The screen is sometimes supplemented with surround sound, but usually we're just left to our imagination to weave the data we get into human stories.

Close ups, wide shots, panning, zooming, and many other devices are all an established part of the storyteller's toolkit. Then along comes Virtual Reality (VR) and 360, and suddenly we have a tendency to fall over reaching out for things that aren't there. We lose perspective, and even though this world, like ours, is not flat, we are lost!

There are differences between VR and 360-degree images, but what they both share is an immersive environment and the ability to represent, like reality does, what is going on all around you. Despite both VR and 360-degree images being more like reality, we find ourselves struggling to know how to use it.

There are several disconnects for us as viewers. I think a major one is that we do not physically navigate our way through the world in the viewer, we can spin around and look up or down, but we don't have all of the normal cues leading up to this. We didn't walk into a town square or into the theatre, so we immediately look around to get our bearings as if just teleported in. Then we can't really move around in 3D space, we are restricted to rotating to see what is next to us. In VR environments you can navigate through space, but generally not in the normal way like walking over to something you see. So basically, we're a little lost and as a result it takes us time to orient ourselves into what is a static scene with action someplace that we have to find.

Throughput the whole VR/360-degree experience, the director, can't guide you through the story in the same way as a 2D film. They no longer have the fast cuts, the zooming, the pacing they are accustomed to using to move you through the story. As a result, there is a focus on the novelty as opposed to an improvement in how we can tell the story.

There is a lot of experimentation going on today, and a lot of it is on the capture side. How to we grab better immersive images and stitch them together. Primestream is dedicated to managing those files. Images are captured, metadata is then added and managed around those files, and ultimately, the workflow is organised around them. This puts us right in the middle of the efforts to better understand how to tell stories with these new assets, pulling us into discussions around the creative process. As creative tools like Premier evolve to meet the needs of editors using them, we too are evolving how to manage the data and metadata that adds value to those captured images in the process. We're no longer engaged in tracking content segments with time-based markers, but rather content that needs to be marked up in time and space with directional data. Not only when, but also where the interesting content is.

We fully expect the requirements for VR/360 asset management to continue to evolve as people figure out how to use it to perfect their techniques over time, and we know that all the creative tools will need to move quickly to keep up with that innovative re-imagining of how we tell stories. We are not there yet, but you can already see the early signs that we are creating an exciting new creative narrative.


Tags: iss120 | vr | 3d | primestream | David Schleifer
Contributing Author David Schleifer

Read this article in the tv-bay digital magazine
Article Copyright tv-bay limited. All trademarks recognised.
Reproduction of the content strictly prohibited without written consent.

Related Interviews
  • Sennheiser VR at IBC 2016

    Sennheiser VR at IBC 2016

  • Elemental Technologies VR at NAB 2016

    Elemental Technologies VR at NAB 2016

  • Virtual and Augmented Reality support with the Arrow Fx7 from Miller at NAB 2017

    Virtual and Augmented Reality support with the Arrow Fx7 from Miller at NAB 2017

  • Ross Video at BVE 2017

    Ross Video at BVE 2017

  • 3D Storm presents LiveXpert and NewTek products at IBC 2018

    3D Storm presents LiveXpert and NewTek products at IBC 2018

  • 3D Storm discuss IP and NDI for Live Media Server and Live CG Broadcast at NAB 2018

    3D Storm discuss IP and NDI for Live Media Server and Live CG Broadcast at NAB 2018

  • LiveCG Broadcast and LiveMedia Server from 3D Storm at BVE 2018

    LiveCG Broadcast and LiveMedia Server from 3D Storm at BVE 2018

  • NDI and Newtek Products from 3D Storm at IBC 2017

    NDI and Newtek Products from 3D Storm at IBC 2017

  • LiveMedia Server and Live Xpert from 3D Storm at NAB 2017

    LiveMedia Server and Live Xpert from 3D Storm at NAB 2017

  • 3D Storm with LiveXpert at BVE 2017

    3D Storm with LiveXpert at BVE 2017

  • 3D Storm at IBC 2016

    3D Storm at IBC 2016

  • 3D Storm at BVE 2016

    3D Storm at BVE 2016

  • 3D Storm at IBC 2015

    3D Storm at IBC 2015

  • Brainstorm Multimedia: Aston3D at NAB 2013

    Brainstorm Multimedia: Aston3D at NAB 2013

  • Brainstorm Multimedia at IBC 2015

    Brainstorm Multimedia at IBC 2015

  • BRAINSTORM VIRTUAL SETS at NAB 2015

    BRAINSTORM VIRTUAL SETS at NAB 2015

  • Brainstorm Multimedia at BVE 2015

    Brainstorm Multimedia at BVE 2015

  • Brainstorm on BroadcastShow LIVE at IBC 2013

    Brainstorm on BroadcastShow LIVE at IBC 2013

  • Brainstorm with Aston demonstration at IBC 2013

    Brainstorm with Aston demonstration at IBC 2013

  • Brainstorm at IBC 2013

    Brainstorm at IBC 2013

  • Featured Clip: Geoff Boyle comments on NAB 2012

    Featured Clip: Geoff Boyle comments on NAB 2012

  • Brainstorm at NAB 2012

    Brainstorm at NAB 2012

  • VIZRT at BVE 2012

    VIZRT at BVE 2012

  • Newtek at BVE 2012

    Newtek at BVE 2012

  • Sony at ProVideo2011

    Sony at ProVideo2011

  • Sisvel Technology at IBC2011

    Sisvel Technology at IBC2011

  • Sensio at IBC2011

    Sensio at IBC2011

  • Panasonic at IBC2011

    Panasonic at IBC2011

  • Doremi at IBC2011

    Doremi at IBC2011

  • Matrox at IBC2011

    Matrox at IBC2011

  • Blackmagic at IBC2011

    Blackmagic at IBC2011

  • SGO at IBC2011

    SGO at IBC2011

  • Marshall Electronics at IBC2011

    Marshall Electronics at IBC2011

  • Primestream on BroadcastShow LIVE at IBC 2013

    Primestream on BroadcastShow LIVE at IBC 2013


Related Shows
  • Day 3 of BroadcastShow at IBC

    Day 3 of BroadcastShow at IBC


Articles
Peli Air 1507 Review
Phil Vinter Originally named after a bird that carries its precious cargo through the skies, it was, perhaps, only a matter of time before Peli released its Air range.
Tags: iss133 | peli | peli air 1507 | trekpak | Phil Vinter
Contributing Author Phil Vinter Click to read or download PDF
IBC in a post Brexit world
Peter Savage 2 Cast your mind forward and we are not in 2018 but next year and, yes, it’s you and me walking to the departure lounge to catch the plane to IBC just as I, and perhaps also you, have done for the last 25 years. (By the way, where is my long service award – and perhaps a new pair of shoes as I must, surely, have walked the equivalent of five Caminos covering the 12 halls in the Rai). We are at the gate and my imagination kicks in as I hypothesize on what the trip might look like next year. I leave it to you to decide which is closest to what might be to come.
Tags: iss133 | azule | brexit | ibc | finance | Peter Savage 2
Contributing Author Peter Savage 2 Click to read or download PDF
Perimeter LED screens management
Nicolas Houel Opened in January 2016, Parc Olympique Lyonnais, also known as Groupama Stadium, is the new home of Olympique Lyonnais football club, one of the most popular clubs in France. Since its inauguration, the stadium was a host of UEFA Euro 2016, and was also chosen to stage, among other important events, the 2018 UEFA Europa League Final and football at the 2024 Summer Olympics.
Tags: iss133 | 3dstorm | graphics | groupama stadium | liveexpert | livecg | deltacast | Nicolas Houel
Contributing Author Nicolas Houel Click to read or download PDF
OB999 Accelerates Hill Climb Broadcast
Nick Collier Over the last century, The Shelsley Walsh Speed Hill Climb has been attempted by some of the world’s most accomplished racing drivers striving to be the fastest up the 1,000 yard, 1 in 6 gradient track.
Tags: iss133 | ob999 | blackmagic | atem | multicam | videohub | cleanswitch | premiere pro | hyperdeck | Nick Collier
Contributing Author Nick Collier Click to read or download PDF
Creating Authentic Content That Counts
Frank le Mair We’re deep into the 2010’s and the way in which we consume content has changed forever. Broadcasters and content owners are fighting for eyeballs in a saturated market where consumers are watching their favourite shows on different devices across a number of platforms. To target millennials and younger generations, who generally consume short bursts of video on YouTube and social media - particularly Snapchat, Instagram and now IGTV - media companies are creating more and more authentic stories and are using platforms that are compelling for this demographic. Unlike generations before them, they have totally new video viewing patterns and ideals.
Tags: iss133 | insight tv | monster energy | amazon | millennial | Frank le Mair
Contributing Author Frank le Mair Click to read or download PDF