Articles
Immersive Audio
Jon Schorah - new In 2012, the Oculus Rift Kickstarter campaign burst onto the scene, initiating a new wave of public interest in sense-enveloping immersive experiences. 5 years later, the consumer reality is mixed with some very public let-downs like Google Glass (which is coincidentally enjoying a re-birth at the time of writing, now as a technical tool in the workplace), and other technologies such as Dolby Atmos® becoming almost commonplace experiences. What does this mean for the audio professional and how is the near future shaping up in 2018?
Tags: iss127 | immersive audio | dolby atmos | dts-s | auro-3d | oculus rift | nugen | Jon Schorah - new
Submitted by Jon Schorah - new Read this article in the tv-bay digital magazine
Object Based Audio - The first steps
Peter Poers The world of broadcast audio is about to reach new levels as we embrace the future in terms of Next Generation Audio (NGA). Although at this stage we can't be precise about what this will bring, we do know that some 3D Immersive formats are already under development and will find their way into broadcast production and distribution very soon. Unlike the world of relatively constrained channel based coding that we are accustomed to, these new codec systems will support more channels and/or object based audio coding. For the end consumer, there will be two major benefits - a greater sense of involvement or immersion and a degree of personalisation. That's what the promises are.
Tags: iss125 | immersive audio | junger | nga | oba | Peter Poers
Submitted by Peter Poers Read this article in the tv-bay digital magazine
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