Articles
Out of the box: Sennheiser Ambeo VR microphone
Jon Pratchett The use of 360 video, especially on platforms like Facebook and YouTube is really starting to take off. Gone are the days when you needed to buy multiple GoPros and rigs in order to get something decent looking. Now players like Insta360 and even GoPro with their fusion 360 camera are providing single camera, high quality solutions, enabling the masses to put out reasonable quality, certainly watchable, 360 video.
Tags: iss130 | vr | virtual reality | audio | ambiosonic | Jon Pratchett
Contributing Author Jon Pratchett Click to read or download PDF
5G Streaming - The Rollout
Steve Plunkett - new 5G will bring significant improvements in bandwidth per device, capacity per network and reduced latency per session. These are all very important features for video both today and going forward. The growth of new formats such as UHD, AR, VR and 360 video place much greater demand on the networks that serve consumer devices, so 5G will be essential to accommodate this demand.
Tags: iss123 | vod | 5g | ott | ericsson | virtual reality | vr | 360 | Steve Plunkett - new
Contributing Author Steve Plunkett - new Click to read
Does the cloud have substance?
Ciaran Doran - new Just at the moment, every customer we talk to wants to move to the cloud. It is not just a techno-buzzword: people are really attracted by it. The idea of getting rid of all hardware and letting someone else worry about keeping machine rooms alive seems like a good plan.
Tags: iss123 | pixel power | cloud | aims | virtualization | Ciaran Doran - new
Contributing Author Ciaran Doran - new Click to read
A Software Based Approach to Video Monitoring
Anupama Anantharaman - new Real-time content monitoring is a mission-critical operation for broadcasters, telecom, and satellite operators. Traditionally, service providers have used monitoring systems based on specialized hardware with a dedicated, fixed interface designed to monitor a specific number of video feeds. Yet, bespoke hardware solutions require a substantial amount of manpower, have a higher cost of ownership than software, and are inflexible.
Tags: iss123 | monitoring | virtualization | interra | orion | Anupama Anantharaman - new
Contributing Author Anupama Anantharaman - new Click to read
MAM needs to adapt or die
Tim Child The media landscape has shifted dramatically over recent years. Content providers are under increasing pressure to deliver compelling content to multiple platforms. Also, the production and distribution of video is no longer limited to traditional broadcasters, which face rising competition from a range of media providers. We are also seeing a massive increase in video being produced to broadcast quality by companies using it for other purposes, such as marketing, site surveys, internal communications, and a whole host of other applications.
Tags: iss121 | mam | cantemo | hybrid cloud | virtual reality | Tim Child
Contributing Author Tim Child Click to read
Broadcasting virtual reality to the world
Steve Plunkett Following the recent launch of a number of virtual reality (VR) headsets, such as the Oculus Rift and HTC Vive, VR is introducing new and compelling platforms for broadcasters to deliver their content, and new ways for audiences to consume.
Tags: iss120 | virtual reality | vr | ericsson | Steve Plunkett
Contributing Author Steve Plunkett Click to read
VR and 3D Audio - Ask The Experts
Pieter Schillebeeckx What's the difference between 2D & 3D audio? There are two parts to this question when it comes to audio for VR. The key difference is that 2D is a single horizontal slice,so when we're thinking 5.1 or traditional surround sound in a cinema that would be looked at as 2D,whereas 3D adds height information to this both above and below you. The second part to this question relates to static versus dynamic audio,and this goes for both 2D and 3D audio.
Tags: iss113 | 2D Audio | 3D Audio | Object-Based Audio | VR | Virtual Reality | Pieter Schillebeeckx
Contributing Author Pieter Schillebeeckx Click to read
Our Time At NAB 2016
Beth Zarkosh We were lucky enough to visit this year's NAB Show in Las Vegas, and we must say there were some real treats on show! Here's just a few things that stood out for us and worth keeping your eye on.
Tags: iss113 | NAB 2016 | Virtual Reality & 360 Degree Videos | Black Magic | DaVinci Resolve 12.5 | EDIUS 8.2 | Colour Correction | Motion tracking | GoPro Omni | Canon | Sony | Panasonic | 4k | Beth Zarkosh
Contributing Author Beth Zarkosh Click to read
A virtual world but call it cloud if you must
Jan Weigner I prefer not to use the word "cloud". It's useful for eight points in Scrabble, but in broadcasting, if we can still call it that, what you're really describing is storing data on someone else's computer or, on an industrial scale, a whole lot of someone else's computers (data centres). Cloud is just a convenient way of saying "shedload of capacity".
Tags: iss111 | cloud | virtual | vrt | amazon web sevices | scrabble | Jan Weigner
Contributing Author Jan Weigner Click to read
Getting real with virtual
Dick Hobbs. It's only February (or it is when I am typing this) but already we are suffering from exhibition overload. I did not go to Mobile World Congress, having no real desire to be mugged in Barcelona. But I did look in at BVE somewhere near London where a conversation with an exhibitor and old friend set me thinking. And perhaps wishing I was at Mobile World Congress.
Tags: iss111 | google cardboard | virtual reality | dick hobbs | Dick Hobbs.
Contributing Author Dick Hobbs. Click to read
Virtually there - media monitoring goes beyond hardware
Simen Frostad Being a hardware manufacturer is a great thing. It allows you to design the totality of the product and the users experience of it, to create a plug-and-play appliance that is uniquely fitted to its task. And there are plenty of tasks that are best done with the help of a piece of dedicated hardware, for many reasons.
Tags: iss108 | bridge technologies | virtualisation | vb330 | Simen Frostad
Contributing Author Simen Frostad Click to read
NAB 2015 Highlights
Beth Zarkhosh For those of us lucky enough to visit this year's annual NAB Show in Las Vegas, we know how amazing and mesmerising it was, but for those who didn't get the chance to make it, then here's a lowdown on what we thought was the highlights of the biggest post production and broadcast conventions in town!
Tags: iss101 | nab 2015 | highlights | kit | equipment | drone | camera | virtual reality | 4k | Beth Zarkhosh
Contributing Author Beth Zarkhosh Click to read
Keeping it real
Will Strauss# Will Strauss keeps it real in a virtual reality world
Tags: iss092 | Sky | BBC | Virtual Reality | Will Strauss#
Contributing Author Will Strauss# Click to read
Lighting for virtual sets
Mike Perry Mike Perry explains how to properly light a virtual set
Tags: iss092 | Photon Beard | Lighting | Virtual | Mike Perry
Contributing Author Mike Perry Click to read
Is the future virtual
Dick Hobbs. Dick Hobbs asks if the future is virtual
Tags: iss091 | virtual reality | dick hobbs | Dick Hobbs.
Contributing Author Dick Hobbs. Click to read
Ask the experts with Shotoku
James Eddershaw Shotoku Broadcast Systems is an international leader in the manufacture and marketing of a full range of camera support products including manual and robotic pedestals as well as virtual reality camera tracking systems.
Tags: iss082 | shotoku | james eddershaw | ask the experts | broadcast | systems | camera support | explained | range | guide | tracking | camera | virtual reality | robotic | pedestals | James Eddershaw
Contributing Author James Eddershaw Click to read
Virtual Studios
N/A Traditionally virtual studios have been extremely expensive to equip due to the amount of technology required just to make the studio work.
Tags: iss022 | virtual studios | cyclorama lighting | chroma | studio production | relecmedia | chromatte | N/A
Contributing Author N/A Click to read
Virtual sets come of age
N/A Virtual studios (VS) have experienced a roller coaster ride of popularity through their short life
Tags: virtual sets | 3d graphics | graphics | cg background | for-a | iss022 | N/A
Contributing Author N/A Click to read
Virtual Sets
N/A When I first started approaching people in the UK with Brainstorms Virtual Studio software I was surprised to have them shake their heads vigorously and explain that virtual studio systems were far too expensive and too difficult to set up and run Coupled with that was the lack of realism and whos using them?
Tags: Brainstorm | 3D | Graphics | iss022 | virtual studio | software | rendering Hardware | Chromakey | Vision Mixer | camera tracking system | N/A
Contributing Author N/A Click to read
Total Articles: 19 [1-19]