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Filtered Tag: virtual (16 results)

Out of the box: Sennheiser Ambeo VR microphone


The use of 360 video, especially on platforms like Facebook and YouTube is really starting to take off. Gone are the days when you needed to buy multiple GoPros and rigs in order to get something decent looking. Now players like Insta360 and even GoPro with their fusion 360 camera are providing single camera, high quality solutions, enabling the ma...

Submitted by Jon Pratchett
Published 26 March 2018

5G Streaming - The Rollout


5G will bring significant improvements in bandwidth per device, capacity per network and reduced latency per session. These are all very important features for video both today and going forward. The growth of new formats such as UHD, AR, VR and 360 video place much greater demand on the networks that serve consumer devices, so 5G will be essential...

Submitted by Steve Plunkett - new
Published 04 April 2017

MAM needs to adapt or die


The media landscape has shifted dramatically over recent years. Content providers are under increasing pressure to deliver compelling content to multiple platforms. Also, the production and distribution of video is no longer limited to traditional broadcasters, which face rising competition from a range of media providers. We are also seeing a mass...

Submitted by Tim Child
Published 15 February 2017

Broadcasting virtual reality to the world


Following the recent launch of a number of virtual reality (VR) headsets, such as the Oculus Rift and HTC Vive, VR is introducing new and compelling platforms for broadcasters to deliver their content, and new ways for audiences to consume. While the way that audiences consume content continues to shift, with the ratio between viewing on fixed scre...

Submitted by Steve Plunkett
Published 13 January 2017

Our Time At NAB 2016


by Beth Zarkosh Issue 113 - May 2016 We were lucky enough to visit this year\'s NAB Show in Las Vegas, and we must saythere were some real treats on show! Here\'s just a few things that stood out for us and worth keeping your eye on. Virtual Reality & 360 Degree VideosOne thing that really stood out for us was the virtual reality filmmaking devices...

Submitted by Beth Zarkosh
Published 13 May 2016

VR and 3D Audio - Ask The Experts


by Pieter Schillebeeckx Issue 113 - May 2016 What\'s the difference between 2D & 3D audio? There are two parts to this question when it comes to audio for VR. The key difference is that 2D is a single horizontal slice,so when we\'re thinking 5.1 or traditional surround sound in a cinema that would be looked at as 2D,whereas 3D adds height informati...

Submitted by Pieter Schillebeeckx
Published 13 May 2016

A virtual world but call it cloud if you must


I prefer not to use the word "cloud". It's useful for eight points in Scrabble, but in broadcasting, if we can still call it that, what you're really describing is storing data on someone else's computer or, on an industrial scale, a whole lot of someone else's computers (data centres). Cloud is just a convenient way of saying "shedload of capacity...

Submitted by Jan Weigner
Published 01 April 2016

Getting real with virtual


It's only February (or it is when I am typing this) but already we are suffering from exhibition overload. I did not go to Mobile World Congress, having no real desire to be mugged in Barcelona. But I did look in at BVE somewhere near London where a conversation with an exhibitor and old friend set me thinking. And perhaps wishing I was at Mobile W...

Submitted by Dick Hobbs.
Published 01 April 2016

NAB 2015 Highlights


by Beth Zarkhosh Issue 101 - May 2015 For those of us lucky enough to visit this year\'s annual NAB Show in Las Vegas, we know how amazing and mesmerising it was, but for those who didn\'t get the chance to make it, then here\'s a lowdown on what we thought was the highlights of the biggest post production and broadcast conventions in town!Las Vega...

Submitted by Beth Zarkhosh
Published 01 June 2015

Keeping it real


by Will Strauss Issue 92 - August 2014 With Sky buying into an immersive video start-up, and the BBC trialling content on an Oculus Rift headset, virtual reality could be about to move from simply sets and studios to a whole new realm. Once residing purely in the realms of science fiction and, latterly, video gaming, it appears that virtual reality...

Submitted by Will Strauss#
Published 01 September 2014

Lighting for virtual sets


by Mike Perry Issue 92 - August 2014 We often get asked why lighting for a virtual set is not working well. The client has fitted a virtual studio painted with domestic green paint and fitted with presumably suitable lights, but the camera just can’t get a decent image. Where’s it all going wrong? Well, to answer questions about lighting a virtual...

Submitted by Mike Perry
Published 01 September 2014

Is the future virtual


by Dick Hobbs Issue 91 - July 2014 Just a couple of days ago, I went to a memorial service for a very nice man called John Wilson. If you have heard of John, it was probably for his work as the chairman of IBC in the 1990s, leading the move from Brighton to Amsterdam, then to an annual event, then to its management by an independent and professiona...

Submitted by Dick Hobbs.
Published 01 August 2014

Ask the experts with Shotoku


by James EddershawIssue 82 - October 2013 Shotoku has been around for quite some time, but for those who may not be familiar, can you explain who you are and what you do?Shotoku Broadcast Systems is an international leader in the manufacture and marketing of a full range of camera support products including manual and robotic pedestals as well as v...

Submitted by James Eddershaw
Published 01 November 2013

Virtual Sets


When I first started approaching people in the UK with Brainstorms Virtual Studio software I was surprised to have them shake their heads vigorously and explain that virtual studio systems were “far too expensive and too difficult to set up and run” Coupled with that was the lack of realism and who’s using them?In Spain where Brainstorm are based t...

Submitted by Dennis Lennie
Published 01 November 2008

Virtual sets come of age


Virtual studios (VS) have experienced a roller coaster ride of popularity through their short life. Initially they were hailed as the future for live broadcasting, seamlessly combining people and computer-generated environments without the need for post-production. But the racks of SGI computers, complex studio set-ups, complex camera tracking syst...

Submitted by Dennis Lennie
Published 01 November 2008