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than containing it. External media is the best option
for elements which are shared between projects or
between editors. However, external media requires
more steps to backup and can become “unlinked” to a
project fi le more easily than managed media can.
NOTE: Symlinks are much more robust than the simple
NOTE: A link is a special pointer stored inside the FCP X
These symlinks are tiny, about 100 KB each, which keeps
the library bundle small. Even better, multiple libraries can
point to the same media, without increasing the space you
need for storage, because each library only points to the
media, it doesn’t copy it. However, because media fi les are
now separate from the library, you need to make sure you
are backing up both the library and the media fi les.
library that points to where the fi le is located. In general, it is
a good idea not to move or rename media that is used in a
project, but stored outside the library.
My general recommendation is that if you are new to Final
Cut Pro X, store all your media inside the Library until you
are comfortable with how the system works. Then, for
projects that can benefi t from it, feel free to start storing
media outside the library.
While Final Cut provides a variety of ways
to reorganize media after you have it in
the system, life is easiest when you plan
to share fi les during import. When you
import fi les, you have two key options for
Media Storage that affect how easily you
can share fi les.
• Copy fi les into [Event]
• pointers we used in Final Cut Pro 7; they are even more
robust than the aliases we use in the Finder. For example, if
you rename a source fi le or the folder that contains it, Final
Cut will still know where the source media fi le is located.
KEY THINGS TO KEEP IN MIND
1. Media does not need to be stored inside the library.
2. Multiple libraries can link to the same media, without
increasing storage requirements.
3. Linked media, “external media,” is connected to the
library using symlinks.
4. A library can contain only media, only projects, or
both. Media and projects are always stored in at least
5. When you edit media from a different library into a
project, one of two things will happen: 1. If that media
is stored in the original library (“managed media”),
the media will be copied into the second library that
contains the project. 2. If that media is linked to the
original library (“external media”) only the links will be
copied into the second library.
6. If you don’t have a fast network, copy library fi les to
your local storage prior to editing so that media plays
off local storage.
7. When importing media from a camera card you can
choose to copy the media to an external folder on a
hard disk or shared network volume so that all editors
can get to the media as soon as Final Cut is done
importing from the camera. This single-step process
is especially useful for multiple users with quick turn
around situations like news and sports.
Leave fi les in place
When you Copy ﬁles into an event, Final Cut copies the
fi les from where they are into the library. This creates what
Apple calls “managed media.” These fi les are stored inside
the library and travel wherever the library bundle goes.
NOTE: Libraries are called “bundles,” because they
“bundle” a large number of fi les into a single location.
Bundles are, essentially, special-purpose folders in the
operation system that act like a single fi le.
The good news about copying fi les into a library is that all
your fi les are in one place, making them easy to manage,
move, or backup. The bad news is that the library fi le
size can be enormous because it contains all that media.
(Enormous does not mean bad, simply that the folder size
is very big.)
When you Leave ﬁles in place , Final Cut creates a
symlink, stored inside the library, that points to the location
of the source fi les on your hard disk. “Leaving fi les in
place” avoids duplicating your media.
Sharing projects by copying them to libraries lets you
transfer the complete, lossless project fi le between editors.
This is different than XML export, which is designed for
interchange with third-party apps like DaVinci Resolve that
do not natively read Final Cut Pro X project fi les.
44 | KITPLUS - THE TV-BAY MAGAZINE: ISSUE 95 NOVEMBER 2014