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Creative Works London delivers immersive and spectacular visuals to Guns N Roses North American Tour using disguise and Unreal Posted: 05/03/2020
Creative Works London delivers immersive and spectacular visuals to Guns N and rsquo; Roses North American Tour using disguise and Unreal

When Guns N’ Roses’ successful ‘Not In This Lifetime’ tour switched to disguise for its North American leg, it opened up new creative possibilities to enhance the already visually spectacular rock show.

The tour wrapped last November with two shows at The Colosseum in Caesars Palace, Las Vegas. The three-year world tour played 158 concerts selling more than 5 million tickets and grossing $584 million. The ‘Not In This Lifetime’ tour that started in 2016 marked the first time that Axl Rose, Slash and Duff McKagan played together since 1993. Screenworks-NEP Live Events was the disguise rental partner for the tour.

Jeremy Leeor, Managing Director and Dan Potter, Creative Director, at disguise studio Creative Works London, coordinated the creation, execution and delivery of the Ghostrain and traditional show walk-in opening sequence using the new disguise and Unreal integration, currently going through Beta testing.

"A lot of what we created for the Guns’ tour visuals was built similarly to the way triple-A game assets are made using highly creative and flexible 3D tools like Cinema 4D, ZBrush, 3Ds Max and Substance Painter to create high-quality assets that can then be moved into real-time render engines like Unreal Engine,” explains Dan. “This is how we’ve always done it, and it makes a lot of our content stand out for its depth, texture and richness."

He points out that, “the rendering process on any project, in a conventional sense, presents many render engine and creative compositing options, and is central to how we achieve the diverse range of visual styles in our work. With the introduction of real-time render engines, you’re shifting the focal points of stages when you are developing a look to different points in the project timeline. This can be quite liberating if you’re working on something that plays to the strengths of the look you want to achieve and using the right tools to do it."

Tags: Guns N Roses | disguise | Creative Works | LED screens | Unreal | 3D | Cinema 4D | ZBrush | 3Ds Max | NEP Live Events | concert touring | Bubble Agency
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Autodesk Showcases Latest Flame Family and 3D Animation Software at NAB 2017 Posted: 24/04/2017
Autodesk Showcases Latest Flame Family and 3D Animation Software at NAB 2017

At NAB 2017, Autodesk is showcasing the newest versions of its solutions for media and entertainment. Each update is full of enhancements that simplify the creative process, streamline artist collaboration and equip users for the future of content creation.

Tags: Autodesk | NAB | Flame | Maya | Arnold | NAB 2017 | 3ds Max
Submitted by Raz Public Relations
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Crafty Apes Delivers Incredible Subtle VFX for Hidden Figures with Help from Autodesk 3ds Max and Maya Posted: 06/04/2017
Crafty Apes Delivers Incredible Subtle VFX for Hidden Figures  with Help from Autodesk 3ds Max and Maya

Hidden Figures recounts the story of three female African-American mathematicians who played an integral role John Glenns launch into space and return. Captured on 35mm film, the movie is largely live action, but features nuanced CG throughout. Crafty Apes delivered 328 VFX shots for the film, working out of its Atlanta facility, with Founder Chris LeDoux at the helm, Mark LeDoux overseeing local artists and Tim LeDoux guiding the final look out of the studios LA facility. Together, a 20-person team created CG elements reminiscent of 1960s Russian and NASA space programs; period era technology; and capsules, rockets, launch pads and the like, in addition to a host of VFX and environment work for CG shots, from bolts to Earth. 

Tags: Autodesk | Crafty Apes | Hidden Figures | VFX | CG | 3ds Max | Maya
Submitted by Raz Public Relations
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Autodesk Invites Submissions for Best of the Best 2014 Show Reel Posted: 22/11/2013
Autodesk Invites Submissions for Best of the Best 2014 Show Reel

Autodesk is now accepting submissions for its Best of the Best 2014 Show Reel, which will premiere at the National Association of Broadcasters (NAB) Convention from April 7-10, 2014 in Las Vegas, NV. Highlighting the year's top talent and most innovative work created using Autodesk tools, the reel will be featured on Tags: Autodesk | Call for Submissions | Reel | Show Reel | NAB | Creative Projects | Animation | Film | Broadcast | Cinematics | Commercials | Music Videos | 3ds Max | Maya | MotionBuilder | Softimage | Smoke | Flame | Lustre | Entertainment Creation Suite

Submitted by Autodesk
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Thinkbox Software Releases Stoke MX Particle Reflow Tool for Autodesk 3ds Max Posted: 01/05/2013
Thinkbox Software Releases Stoke MX Particle Reflow Tool for Autodesk 3ds Max
Thinkbox Software today announced Stoke MX, a particle simulator plug-in for Autodesk 3ds Max designed to simplify and accelerate the creation of high-volume particle clouds driven by velocity fields.
 
Fast and easy to use, Stoke MX supports a large number of emitter and velocity sources, and introduces new workflows. Previously unavailable capabilities include multi-threaded particle advection, rapid memory-buffered playback, and asynchronous multi-threaded particle file saving, which enables significantly higher performance compared to existing workflows. 
Tags: Thinkbox | Thinkbox Software | software | plug-in | Stoke | Stoke MX | Autodesk | 3ds Max | velocity | particle | particles | particle clouds | simulation | visual effects | VFX | artists | artist | workflow | workflows
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Autodesk Best of the Best Show Reel 2012 Call for Submissions Posted: 24/11/2011
Autodesk Best of the Best Show Reel 2012  Call for Submissions

Autodesk issued a call for submissions for the 2012 Best of the Best Show Reel, which will premiere at NAB on April 16 in Las Vegas, NV. The reel will be showcased in front of thousands of broadcast and film professionals at the Autodesk NAB booth (SL3315) from April 16-19, on AREA, the Autodesk Web site, Autodesk You Tube Channel and at other events throughout the year.

Commercial, broadcast, music video, episodic, short, feature film, digital media, and interactive projects created during 2011 using any of the following Autodesk Digital Entertainment Creation software tools are eligible for submission: Flame Premium, Flame, Smoke, Maya, 3ds Max, Softimage, MotionBuilder and Mudbox.

Autodesk is also seeking high-resolution images for inclusion in its marketing materials leading up to and surrounding NAB.

To submit your work or learn more about the submission process, please visit: http://www.autodesk.com/film-submityourwork

The deadline for imagery submission is December 9th, 2011, and the deadline for video content submissions is February 24th, 2012.

Tags: autodesk | best of the best show reel | 2012 | autodesk | submissions | NAB | Las Vegas | broadcast | film | AREA | commercial | music video | digital media | interactive projects | autodesk digital entertainment creation | flame premium | flame | smoke | maya | 3ds Max | Softimage | MotionBuilder | Mudbox
Submitted by Raz Public Relations
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