News
Mo-Sys brings precision happiness to ITV Mental Health Week campaign Posted: 25/05/2021
Mo-Sys brings precision happiness to ITV Mental Health Week campaign

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual studios and augmented reality, provided support for Bluman Associates and milkit Studio for a ground-breaking series of idents, part of the ITV Creates programme, to mark Mental Health Awareness Week in May 2021.

Tags: Mo-Sys | Mo-Sys Engineering | Precision Camera Tracking | ITV | Mental Health Week | Virtual Studios | Augmented Reality | Mo-Sys StarTracker | Bluman Associates | milkit Studio | Graphics
Submitted by Manor Marketing
More from this author
StandardVision adds precision camera tracking to studio Posted: 26/04/2021
StandardVision adds precision camera tracking to studio

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual studios and augmented reality, is installing a StarTracker system in the Los Angeles studio of StandardVision. This extensive facility builds on StandardVision’s unrivalled experience in design and implementation of large-scale displays, with an LED studio for virtual production.


Tags: Mo-Sys | Mo-Sys Engineering | StandardVision | Precision camera tracking | LED studio | Architectural Media | Broadcast | Virtual studio | Virtual production | augmented reality | StarTracker | Mo-Sys StarTracker | CGI
Submitted by Manor Marketing
More from this author
Dock10 expands virtual studio capacity with more StarTrackers Posted: 22/04/2021
Dock10 expands virtual studio capacity with more StarTrackers

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual studios and augmented reality, is extending the capabilities for virtual and augmented reality at Dock10’s studio complex in Salford. Dock10 already had five channels of camera tracking, and it is now adding a further nine, ensuring the technology is available for multiple clients simultaneously.

Tags: Mo-Sys | Mo-Sys StarTracker | Camera Tracking | Creative | Virtual Production | Virtual Studio | Dock10 | Augmented Reality | Creative production | Technology | CGI
Submitted by Manor Marketing
More from this author
PR - 5GMediaHUB kicks off with Brainstorm to define cases of use Posted: 22/03/2021
PR - 5GMediaHUB kicks off with Brainstorm to define cases of use

Brainstorm is proud to announce its participation in the 5GMediaHUB project, which aims to accelerate the testing and validation of media applications with 5G technology. Brainstorm will lead the definition of the different cases of use of the project, its technical requirements, KPIs, and will also establish the basis on which the validation plan will be designed. The specific scenario to be developed and validated by Brainstorm is focused on broadcasting panoramic virtual content optimally to multiple users.

Tags: InfinitySet | Aston 3D | Augmented Reality | Extended Reality | Virtual Reality | Mixed Reality | Virtual Studio | Virtual Set | 3D graphics | Motion Graphics | VFX | storytelling | broadcast | tv | television | Media Technology | Media Production | News Production | Live
Submitted by Brainstorm
More from this author
WarnerMedia LatAm leads the way in advanced use of virtual tools in Argentina and Chile Posted: 22/03/2021
WarnerMedia LatAm leads the way in advanced use of virtual tools in Argentina and Chile

WarnerMedia leads the way in advanced use of virtual tools in Argentina and Chile


The company is a pioneer in the production of high-level hyper-realistic content thanks to the creativity of its multidisciplinary team and Brainstorm's advanced technology


Brainstorm has supplied a number of virtual production equipment and solutions at the  WarnerMedia's facilities in Argentina and Chile, making the entity a pioneer in the advanced use of virtual tools in the Southern Cone and consolidating itself as the undisputed leader in the region in terms of generating high-level hyper-realistic television content, thanks to the symbiosis of the Spanish company's advanced technology with the creativity of the channel's qualified graphics department staff in Chile.

Tags: InfinitySet | Aston 3D | Augmented Reality | Extended Reality | Virtual Reality | Mixed Reality | Virtual Studio | Virtual Set | 3D graphics | Motion Graphics | VFX | storytelling | broadcast | tv | television | Media Technology | Media Production | News Production | Live
Submitted by Brainstorm
More from this author
Mo-Sys Launches StarTracker Sports Studio Posted: 05/03/2021
Mo-Sys Launches StarTracker Sports Studio

Mo-Sys Engineering leaders in virtual production and image robotics, and HYPER Studios, leaders in cloud broadcast graphics, have created the first virtual production system with data-driven sports graphics.

Tags: virtual production | cloud | broadcast | sports | football | StarTracker | system | augmented reality | camera | studios | systems | graphics
Submitted by Manor Marketing
More from this author
Oded Zicherman Joins Arti as Vice President of Research and Development Posted: 23/02/2021
Oded Zicherman Joins Arti as Vice President of Research and Development

Technology veteran Oded Zicherman has joined Arti as Vice President of R&D. Arti provides the first cloud-based augmented reality (AR) platform for broadcasters and video content producers.

Tags: augmented reality | AR | broadcasting
Submitted by Arti
More from this author
Polygon Labs Clients Including Verizon Media Create Sophisticated Unreal Engine Projects Using Creative Hub Service Posted: 03/02/2021
Polygon Labs Clients Including Verizon Media Create Sophisticated Unreal Engine Projects Using Creative Hub Service

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is highlighting the success of Creative Hub, its remote, on-demand creative and professional services platform.

Since its launch in April 2020, many of Polygon Labs’ clients have used Creative Hub to produce their remote virtual studio productions, with no need for physical cameras, tracking devices or green screens. All human interaction happens remotely, bringing the presenters into the set via live video stream. This exact set up was used last month by popular Verizon Media-owned tech news publisher, Engadget for its CES 2021 virtual studio presentations. Polygon Labs worked closely with Michelle Kratchman, Creative Director/Head of Art and AR/VR Design at Verizon Media and her creative team to design a virtual studio environment that could be used as a fully remote production set to present products, interview guests and to discuss consumer trends.



Tags: Polygon Labs | Creative Hub | remote virtual studio | CES 2021 | Engadget | Verizon Media | virtual studio | remote production set | virtual set | Brainstorm Infinite | Unreal Engine | augmented reality | AR | mixed reality | subscription service
Submitted by Jump PR Ltd
More from this author
Mo-Sys forges AR partnership with VividQ Posted: 25/01/2021
Mo-Sys forges AR partnership with VividQ

 Mo-Sys Engineering (www.mo-sys.com), world leader in precision camera tracking solutions for virtual studios and augmented reality, has joined in partnership with VividQ, pioneers in computer-generated holography for next-generation augmented reality (AR) displays. This allows 3D holographic projections to be placed precisely in real space, enabling users of future AR devices, like smart glasses, to explore virtual content in context with the natural environment. 

Tags: Mo-Sys | Mo-Sys StarTracker | VividQ | holography | camera tracking | VR headsets | virtual reality | AR devices | augmented reality
Submitted by Manor Marketing
More from this author
Evolve Technology adds Mo-Sys StarTracker to its inventory and training schedule Posted: 14/01/2021
Evolve Technology adds Mo-Sys StarTracker to its inventory and training schedule

Mo-Sys Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual studios and augmented reality, has established a partnership with Evolve Technology, which includes an initial purchase of several Mo-Sys StarTracker camera tracking systems. Evolve is a market leader in live events and virtual productions in the US, providing independent technical advice, sales and rental, and training workshops. 



Tags: precision | camera | StarTracker | studio | venue | automatic | augmented reality | Technology | virtual | systems | Evolve | production
Submitted by Manor Marketing
More from this author
Mediability and Arti Partner to Deliver Cloud-based AR to Nordic Broadcasters and Media Production Companies Posted: 11/08/2020
Mediability and Arti Partner to Deliver Cloud-based AR to Nordic Broadcasters and Media Production Companies

Arti, developers of the first cloud-based augmented reality (AR) platform for broadcasters and video producers, and Mediability, the largest professional equipment, SaaS, and systems integration provider for broadcast media and media production companies in Scandinavia, today announced a partnership agreement naming Mediability an Arti reseller in the Nordic region.

Tags: Augmented Reality | AR | SaaS | Software as a Service | Cloud | Cloud-based | Remote Broadcasting | Graphics Production | Graphics | Broadcasting
Submitted by Arti.tv
More from this author
Mo-Sys introduces the one-stop 4K virtual studio Posted: 16/07/2020
Mo-Sys introduces the one-stop 4K virtual studio

Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD.

Critical for virtual studio and augmented reality production is to track the position of each camera in three-dimensional space across all six axes of movement. StarTracker from Mo-Sys is proven as the most precise and reliable camera tracking package, using dots on the studio ceiling (“stars”) which are placed at random and tracked to plot camera positions with extraordinary accuracy.

 

Tags: mo-sys | camera tracking | augmented reality | virtual studio production | StarTracker Studio | 4k | ultra HD | camera | mounts | virtual graphics | Unreal Engine | Ultimatte keyer | lenovo | rack | blackmagic | canon | cartoni
Submitted by Manor Marketing
More from this author
Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

###

About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
Submitted by Manor Marketing
More from this author
Latest disguise software update powers the next level of Augmented Reality experiences for home and live audiences Posted: 30/03/2020
Latest disguise software update powers the next level of Augmented Reality experiences for home and live audiences

disguise, the solution specialist for creative and technical professionals to imagine, create and deliver the world’s most spectacular live experiences— released r17.1, an update to its award-winning software, coinciding with the launch of a six-month free licence for its Designer software.

Built with disguise’s community of artists and technicians at its heart, r17.1 dramatically enhances the augmented reality (AR) workflow so that its community can produce incredible experiences with ease. With the release, disguise also hopes to help creative studios and production houses access the market opportunity presented by AR with the solution for delivering spectacular and immersive visuals.

The significant workflow improvements introduced in r17.1 enhance the ease of use for specialists delivering AR experiences with disguise, making it a more compelling option for use in projects for broadcast, esports and live contexts such as corporate, education, virtual environments and concert touring. As viewing figures surge, it becomes increasingly important to have the right tools available to create AR easily and efficiently and elevate ‘at-home’ viewing with thrilling visuals. 

Tags: disguise | software | Designer | augmented reality | Pakistan Super League | user experience | r17.1 | free subscription | Bubble Agency
Submitted by Bubble Agency
More from this author
Mo-Sys Transforms Remote Production and Virtual Studios Posted: 11/03/2020
Mo-Sys Transforms Remote Production and Virtual Studios

Mo-Sys Engineering, a global leader in real time camera tracking and camera remote systems, can now remotely operate cameras on the other side of the world, without perceived delay, with the launch of TimeCam.

TimeCam represents a triple benefit to production companies. First, there is the saving in cost and environmental impact in sending camera operators to site. Second, it means that the most in-demand operators can be much more productive, providing excellent coverage at a live event each day rather than losing time through travel. Third, it means that you can add cameras to your coverage without adding headcount: for instance, a downhill ski race might have eight cameras along the course, with one operator controlling cameras 1, 3, 5 and 7 and a second controlling 2, 4, 6 and 8.

“’Traditional’ remote production puts the control back at base, but still needs camera operators to travel to the location,” explained Mo-Sys CEO Michael Geissler. “By compensating for latency in transmission and compression/decoding, TimeCam means that operators too can stay at base and be much more productive by operating on several events, when normally they could only be on one.”

As well as unveiling TimeCam, Mo-Sys will also demonstrate its flagship virtual studio technology StarTracker, which uses a constellation of dots on the studio ceiling as a camera tracking system. This is now extensively used by many prestige broadcasters to provide the tracking for augmented reality studios and is increasingly being built-in to studio cameras.

Whereas most virtual studios use a proprietary graphics system which in turn uses the Unreal gaming engine from Epic Games, StarTracker Studio (in a 19” rack) now features the plug-in Mo-Sys VP which we like to call Unreal Unleashed, a direct interface between the camera tracking and the UE4 render engine. Through the plug-in, control is direct, and no other software layer is wrapped around the Unreal Engine allowing full access to the latest UE4 features.

“Both TimeCam and StarTracker with Unreal Unleashed are transformative technologies, capable of bringing new creativity and productivity to the broadcast and movie worlds, allowing sophisticated productions around the globe,” Geissler said.

www.mo-sys.com

Tags: Mo-Sys Engineering | NAB | real time camera tracking | camera remote systems | TimeCam | virtual studio | augmented reality | latency | transmission | compression/decoding | StarTracker | Mo-Sys VP .Unreal Unleashed | UE4 render engine | turnkey | NAB 2020 | NAB 2020
Submitted by Manor Marketing
More from this author
Pages:   [1] 2 3