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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

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About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
Submitted by Manor Marketing
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Latest disguise software update powers the next level of Augmented Reality experiences for home and live audiences Posted: 30/03/2020
Latest disguise software update powers the next level of Augmented Reality experiences for home and live audiences

disguise, the solution specialist for creative and technical professionals to imagine, create and deliver the world’s most spectacular live experiences— released r17.1, an update to its award-winning software, coinciding with the launch of a six-month free licence for its Designer software.

Built with disguise’s community of artists and technicians at its heart, r17.1 dramatically enhances the augmented reality (AR) workflow so that its community can produce incredible experiences with ease. With the release, disguise also hopes to help creative studios and production houses access the market opportunity presented by AR with the solution for delivering spectacular and immersive visuals.

The significant workflow improvements introduced in r17.1 enhance the ease of use for specialists delivering AR experiences with disguise, making it a more compelling option for use in projects for broadcast, esports and live contexts such as corporate, education, virtual environments and concert touring. As viewing figures surge, it becomes increasingly important to have the right tools available to create AR easily and efficiently and elevate ‘at-home’ viewing with thrilling visuals. 

Tags: disguise | software | Designer | augmented reality | Pakistan Super League | user experience | r17.1 | free subscription | Bubble Agency
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Mo-Sys Transforms Remote Production and Virtual Studios Posted: 11/03/2020
Mo-Sys Transforms Remote Production and Virtual Studios

Mo-Sys Engineering, a global leader in real time camera tracking and camera remote systems, can now remotely operate cameras on the other side of the world, without perceived delay, with the launch of TimeCam.

TimeCam represents a triple benefit to production companies. First, there is the saving in cost and environmental impact in sending camera operators to site. Second, it means that the most in-demand operators can be much more productive, providing excellent coverage at a live event each day rather than losing time through travel. Third, it means that you can add cameras to your coverage without adding headcount: for instance, a downhill ski race might have eight cameras along the course, with one operator controlling cameras 1, 3, 5 and 7 and a second controlling 2, 4, 6 and 8.

“’Traditional’ remote production puts the control back at base, but still needs camera operators to travel to the location,” explained Mo-Sys CEO Michael Geissler. “By compensating for latency in transmission and compression/decoding, TimeCam means that operators too can stay at base and be much more productive by operating on several events, when normally they could only be on one.”

As well as unveiling TimeCam, Mo-Sys will also demonstrate its flagship virtual studio technology StarTracker, which uses a constellation of dots on the studio ceiling as a camera tracking system. This is now extensively used by many prestige broadcasters to provide the tracking for augmented reality studios and is increasingly being built-in to studio cameras.

Whereas most virtual studios use a proprietary graphics system which in turn uses the Unreal gaming engine from Epic Games, StarTracker Studio (in a 19” rack) now features the plug-in Mo-Sys VP which we like to call Unreal Unleashed, a direct interface between the camera tracking and the UE4 render engine. Through the plug-in, control is direct, and no other software layer is wrapped around the Unreal Engine allowing full access to the latest UE4 features.

“Both TimeCam and StarTracker with Unreal Unleashed are transformative technologies, capable of bringing new creativity and productivity to the broadcast and movie worlds, allowing sophisticated productions around the globe,” Geissler said.

www.mo-sys.com

Tags: Mo-Sys Engineering | NAB | real time camera tracking | camera remote systems | TimeCam | virtual studio | augmented reality | latency | transmission | compression/decoding | StarTracker | Mo-Sys VP .Unreal Unleashed | UE4 render engine | turnkey | NAB 2020 | NAB 2020
Submitted by Manor Marketing
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Ncam appoints Mike Ruddell as Global Business Development Director for Sports Broadcast market Posted: 08/10/2019
Ncam appoints Mike Ruddell as Global Business Development Director for Sports and amp; Broadcast market

Ncam Technologies, the leading developer of real-time augmented reality technology for the media and entertainment industries, has announced the immediate appointment of Mike Ruddell to the role of Global Business Development Director - Sports & Broadcast. Alongside the current growth in Ncam’s core markets of broadcast graphics, film and TV VFX, sports, and enterprise AR, Mike will play a key part in further developing Ncam’s presence in the sports market.

Tags: Ncam | Mike Ruddell | Sports and Broadcast | Global Business Development Director | Sports | augmented reality
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Vantec Danmons New Studio2Go Portable 4K-UHD Production System Makes Mobile Video Production and Live Streaming Easier than Ever Posted: 05/09/2019
Vantec Danmons New Studio2Go Portable 4K-UHD Production System Makes Mobile Video Production and Live Streaming Easier than Ever
Vantec/Danmon's new Studio2Go Portable is an ultra-compact 4K-UHD video production system which allows professional-quality television content to be created, recorded and live-streamed from any desired location.
Tags: Vantec/Danmon | virtual reality systems | mixed reality systems | augmented reality systems | Studio2Go | IBC 2019 | IBC 2019
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wTVision Relies on Ultimatte for Augmented Reality Work During Panama Elections Posted: 20/08/2019
wTVision Relies on Ultimatte for Augmented Reality Work During Panama Elections
Blackmagic Design today announced that Ultimatte, its real time compositing processor, was used by wTVision for augmented reality (AR) production and complete graphics conception during the broadcasts for Panama’s 2019 primaries, parliamentary and presidential elections on TVN. Blackmagic Design’s ATEM Television Studio HD live production switcher and more were also used to create a reliable workflow that kept the country informed, showing real time results, projections and the final outcome of the elections in an interactive way.
Tags: Blackmagic Design | Blackmagic | BMD | Ultimatte | AR | Augmented Reality | DeckLink | ATEM | UltraStudio
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disguise Powers Longest Ever AR Centered Broadcast at Opening Ceremony of 2019 Pakistan Super League Posted: 17/07/2019
disguise Powers Longest Ever AR Centered Broadcast at Opening Ceremony of 2019 Pakistan Super League

The Pakistan Cricket Board started the 2019 season with something truly spectacular. Right before the first match, an awe-inspiring opening ceremony took place at the Dubai International Cricket Stadium - but this was unlike any event ever seen in the tournament’s history.

Tags: disguise | Musketeers | Bild | Studio One | Pakistan Super League | ITW Trans Group | Augmented Reality | Broadcast | opening ceremony | gx2 server | Notch | StYpe
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disguise makes Cine Gear debut Posted: 13/05/2019
disguise makes Cine Gear debut

disguise will make their debut at Cine Gear Expo 2019 in Los Angeles between Thursday May 30 - Sunday June 2.

disguise technology platform enables creative and technical professionals to imagine, create and deliver spectacular live visual experiences at the highest level. With a focus on combining real-time 3D visualization-based software with high performance and robust hardware, they enable the delivery of challenging creative projects at scale and with confidence.

Tags: CineGear | disguise | Bubble Agency | film | live production | mixed reality | extended reality | xR | augmented reality | software solutions
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ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego AR and Virtual Set Software Posted: 09/04/2018
ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego and rsquo;s AR and Virtual Set Software

ChyronHego today announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual set solutions. With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s industry-leading rendering and real-time special effects capabilities to add powerful new photorealistic and hyper-realistic elements to their on-air virtual sets.

Tags: ChyronHego | Unreal Engine | Epic Games | augmented reality (AR) graphics | virtual set solutions | NAB Show 2018 | NAB 2018 | NAB 2018
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Red Giant Embarks on Game Changing Technology Partnership with wrnch Posted: 26/10/2016
Red Giant Embarks on Game Changing Technology Partnership with wrnch

Red Giant has teamed up with Augmented Reality (AR) technology startup wrnch to bring the companys powerful computer vision technology to Magic Bullet Denoiser III, Red Giants leading plugin for removing unwanted video noise and grain from footage. Rewritten entirely from scratch, Denoiser III is powered by cutting-edge computer vision technology from wrnch, which enables the tool to manipulate pixels and replace noise with what should really be seen in the shot. Backed by investor Mark Cuban of Shark Tank fame, wrnchs underlying engine makes this upgrade to Magic Bullet Denoiser the best, fastest, and easiest-to-use video denoiser on the market.

Tags: partnership | augmented reality | denoising | post productions
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Ncam Emmy Award for Outstanding Achievement in Engineering Development Posted: 28/09/2016
Ncam Emmy Award for Outstanding Achievement in Engineering Development

Ncam announced today that its real-time camera tracking technology for augmented reality (AR) has been honoured with an Emmy Award for Outstanding Achievement in Engineering Development by the Television Academy (primetime).

Tags: Ncam | Emmy | Emmy Award | Engineering Development | Augmented Reality | Broadcast
Submitted by MKM Marketing and Communications
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Ncam and The Foundry drive Dreamspace project for virtual production Posted: 07/09/2016
Ncam and The Foundry drive Dreamspace project for virtual production

European collaborative project creates new creative opportunities for immersive user experiencesProject Dreamspace, a three-year European Commission-funded project seeks to explore new ways of integrating real and virtual environments, and is showcasing the results of its work as part of the IBC Future Zone. Central to the project is high precision camera tracking combined with real-time depth capture, provided by Ncam, together with virtual production tools from The Foundry.

Tags: Ncam | The Foundry | Dreamspace | Virtual Production | Virtual Reality | Augmented Reality | IBC 2016 | IBC 2016
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Ventuz Technology Announces Integration with Ncam Posted: 07/09/2016
Ventuz Technology Announces Integration with Ncam

Real-time graphics software developer Ventuz Technology now integrates with real-time multi-sensor camera tracking system Ncam Live. The combination of these technologies offers easy-to-use Virtual Studio and Augmented Reality workflows for Broadcast and ProAV environments.

Tags: Ventuz | Ncam | AR | Augmented Reality | Virtual Reality | Broadcast | AV | IBC 2016 | IBC 2016
Submitted by MKM Marketing and Communications
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Ncam adds Depth Keying for Broadcast Augmented Reality Posted: 07/09/2016
Ncam adds Depth Keying for Broadcast Augmented Reality

Ncam, global leader in augmented reality for television and film production, has developed a ground-breaking approach to real-time depth keying for augmented reality. The development, which will allow presenters to move freely around and interact with virtual elements in live augmented reality productions, is being demonstrated at IBC2016 (stand 7.F33).

Tags: Ncam | Depth | Augmented Reality | AR | Broadcast | IBC 2016 | IBC 2016
Submitted by MKM Marketing and Communications
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Sky Deutschland brings Bundesliga to life with AR pitch-side graphics using Ncam technology Posted: 02/08/2016
Sky Deutschland brings Bundesliga to life with AR pitch-side graphics using Ncam technology

Ncam has announced that Sky Deutschland will be using Ncams unique real-time camera tracking technology to generate augmented reality graphics in support of its live coverage of the German Bundesliga football championship for a second time this coming season. 

Tags: Ncam | Sky Deutschland | Bundesliga | AR | Augmented Reality | Graphics | Steadicam | Sky Sports
Submitted by MKM Marketing and Communications
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