Autodesk Announces Virtual Vision Series Lineup for FMX 2022

Date: 21/04/2022
Autodesk Announces Virtual Vision Series Lineup for FMX 2022

At FMX 2022, Autodesk is hosting a virtual Vision Series to showcase top industry achievements and highlight workflow insights to help artists better manage modern production challenges. Industry luminaries from EA Games, Rising Sun Pictures, Axis Studios, Inner-Freak, Lucid Games, and more will join Autodesk on May 6thduring a full day of virtual sessions. This year’s lineup will include in-depth discussions on industry trends; recent high-profile work; and workflow breakdowns with tips and tutorials for Maya, 3ds Max, Bifrost, Arnold, and ShotGrid.

Autodesk’s FMX 2022 Vision Series Schedule: Friday, May 6th

Emerging Trends in Media & Entertainment: What Students Need to Know
Friday, May 06, 14:30 CET

Join Sophie Robinson of EA Games, Anna Hodge of Rising Sun Pictures, and Alwyn Hunt of The Rookies, for an insightful discussion on networking during the pandemic, dealing with work-related stress, and how students can prepare for the future of media and entertainment.

Bringing the Characters of “Magic: The Gathering” to Life
Friday, May 06, 15:45 CET

Axis Studios has served as a full creative partner in “Magic: The Gathering’s” most beloved cinematic trailer releases, including the recent back-to-back series of gothic horror trailers, “Innistrad: Crimson Vow” and “Innistrad: Midnight Hunt.” Hear from Head of Character Design, Amy Ash, as she discusses how the team brought the characters from the franchise to life, using Maya for modeling, Arnold to set up shaders for fast and non-destructive iteration, and ShotGrid to expedite media review.

Maya Show & Tell: Creating a High-Quality Mech Character
Friday, May 06, 17:00 CET

Artists Jonathan Reilly of Inner-Freak, Mike Waterworth of Lucid Games, and independent artist Aaron Humphreys, join Autodesk’s Jon Capleton to walk through the process of making a high-quality Mech asset from concept to creation, and demonstrate the importance of collaboration between artists, TDs, and riggers.

Modeling Madness: Experimenting in 3ds Max
Friday, May 06, 20:00 CET

Join Technical Artist Sergio Santos, as he shares how artists can leverage the latest 3ds Max update to streamline the creative process with unique insights and useful tips.

Rocking out in Bifrost: A Modular Crystal Growth System Workshop
Friday, May 06, 21:15 CET

Bifrost Developer Jason Brown provides a detailed breakdown of how to scatter and grow crystals rapidly and efficiently using Bifrost’s procedural tools.






Tags: Autodesk | FMX | VFX | Post-Production | Post | Episodic
Submitted by Autodesk
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