News
Creative Works London delivers immersive and spectacular visuals to Guns N Roses North American Tour using disguise and Unreal Posted: 05/03/2020
Creative Works London delivers immersive and spectacular visuals to Guns N and rsquo; Roses North American Tour using disguise and Unreal

When Guns N’ Roses’ successful ‘Not In This Lifetime’ tour switched to disguise for its North American leg, it opened up new creative possibilities to enhance the already visually spectacular rock show.

The tour wrapped last November with two shows at The Colosseum in Caesars Palace, Las Vegas. The three-year world tour played 158 concerts selling more than 5 million tickets and grossing $584 million. The ‘Not In This Lifetime’ tour that started in 2016 marked the first time that Axl Rose, Slash and Duff McKagan played together since 1993. Screenworks-NEP Live Events was the disguise rental partner for the tour.

Jeremy Leeor, Managing Director and Dan Potter, Creative Director, at disguise studio Creative Works London, coordinated the creation, execution and delivery of the Ghostrain and traditional show walk-in opening sequence using the new disguise and Unreal integration, currently going through Beta testing.

"A lot of what we created for the Guns’ tour visuals was built similarly to the way triple-A game assets are made using highly creative and flexible 3D tools like Cinema 4D, ZBrush, 3Ds Max and Substance Painter to create high-quality assets that can then be moved into real-time render engines like Unreal Engine,” explains Dan. “This is how we’ve always done it, and it makes a lot of our content stand out for its depth, texture and richness."

He points out that, “the rendering process on any project, in a conventional sense, presents many render engine and creative compositing options, and is central to how we achieve the diverse range of visual styles in our work. With the introduction of real-time render engines, you’re shifting the focal points of stages when you are developing a look to different points in the project timeline. This can be quite liberating if you’re working on something that plays to the strengths of the look you want to achieve and using the right tools to do it."

Tags: Guns N Roses | disguise | Creative Works | LED screens | Unreal | 3D | Cinema 4D | ZBrush | 3Ds Max | NEP Live Events | concert touring | Bubble Agency
Submitted by Bubble Agency
More from this author
Jigsaw Training Days Are GO Posted: 07/10/2010
Jigsaw Training Days Are GO

Jigsaw offers a FREE Cinema 4D training event in central London on October 21st, and in Manchester on October 28th.

The aim of the day is to give anyone working in 3D animation an introduction to the ground-breaking software which was used to make films such films as Spider-Man 3 and The Dark Knight. You can find out hints, tips and tricks from the team and learn about everything from title sequences to MoGraph animations as well as have a working lunch with the experts while they answer any questions.

Appearing in full 3D glory will be Jigsaws Elliott Smith and Maxons Managing Directors, Luke and Liam Stacy.

Elliott Smith from Jigsaws 3D team said: We wanted to give everyone a chance to see what this amazing piece of kit can do and so decided to have two events. Not everyone finds it easy to get to Central London for an early start so we thought Manchester would be a great alternative

To register for this FREE event, visit  www.Jigsaw24.com/cinema-4d  

Tags: Jigsaw | Maxon | Cinema 4D | 3D | Animation | Event
Submitted by Jigsaw Systems
More from this author
Pages:   [1]