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Imagine Communications and Lutech SpA to Roll Out the Rai Way IP Matrix Project Posted: 26/05/2022
Imagine Communications and Lutech SpA to Roll Out the Rai Way IP Matrix Project

Following a public tender, Rai Way, a leading Italian network infrastructure and services operator, selected Lutech SpA and its technology provider, Imagine Communications, to support the rollout of its new IP video and audio contribution and distribution network “IP Matrix” project.

Tags: Imagine Communications | Lutech SpA | Rai Way | IP Matrix | Italy | Mathias Eckert | SNP | Selenio Network Processor | Aurelio Severino | EPIC MV | SNP-MV | network infrastucture | services operator | IP | flexibility | video | MKM Marketing Communications
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disguise launches new Unreal Engine 5 plugin for next-generation visuals across live and virtual production Posted: 08/04/2022
disguise launches new Unreal Engine 5 plugin for next-generation visuals across live and virtual production

Following the highly anticipated launch of Epic Games’ Unreal Engine 5, users of visual storytelling platform disguise can, with the help of disguise’s new RenderStream plugin, immediately benefit from the game engine’s next-generation photorealistic visual capabilities. disguise has been working closely with Epic Games to develop and launch the latest version of their free, open-sourced proprietary RenderStream plugin that allows its user community to seamlessly integrate Unreal Engine into their disguise workflow with minimal configuration.





Tags: disguise | Epic | Unreal Engine
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SMPTE Rapid Industry Solutions On-Set Virtual Production Initiative Receives Epic MegaGrant Posted: 23/11/2021
SMPTE Rapid Industry Solutions On-Set Virtual Production Initiative Receives Epic MegaGrant

SMPTE®, the home of media professionals, technologists, and engineers, today announced that SMPTE — through its newest program, Rapid Industry Solutions (RIS) On-Set Virtual Production Initiative (OSVP) — has received a prestigious Epic MegaGrant from Epic Games. Drawing on the expertise and contributions of diverse technology and thought leaders, the RIS OSVP is working quickly to assess challenges; establish goals; and make interoperability specifications, workflows, and best practices open and free to the industry along with supporting educational courses and webcasts. The $150,000 Epic MegaGrant will empower SMPTE to deliver even more quickly on the promise of this first RIS Initiative.




Tags: Rapid Industry Solution | Epic | MegaGrant | RIS | On-Set Virtual Production
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disguise collaborates with Epic Games to launch Unreal Engine 4.27 with no configuration required Posted: 20/08/2021
disguise collaborates with Epic Games to launch Unreal Engine 4.27 with no configuration required

Epic Games has just dropped its latest software release, Unreal Engine 4.27, and disguise users will be among the first to take advantage. disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release. With disguise’s new r19 software release together with their freely available, open-sourced RenderStream plugin, users can seamlessly integrate Unreal Engine alongside their disguise workflow.



Tags: disguise | Unreal Engine | Epic Games | 4.27
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Mo-Sys Unveils New Features With Launch of VP Pro 4.27 Posted: 19/08/2021
Mo-Sys Unveils New Features With Launch of VP Pro 4.27

Mo-Sys™ Engineering, a world leader in virtual production and image robotics,today announces the launch of Mo-Sys VP Pro 4.27 with a raft of new features that will support Epic Games’ Unreal Engine 4.27. During the preview period of Unreal Engine 4.27, Mo-Sys has used the new update to complete a full multi-camera shoot with Amazon. The update was also put through a comprehensive, multi-camera technical rehearsal for a major Netflix production.

Tags: Mo-Sys | Mo-Sys Engineering | VP Pro | VP Pro 4.27 | Epic Engines | Unreal Engine 4.27 | virtual production | image robotics | New features
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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

###

About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
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NC State University Revolutionizes Production Facilities with IP Connectivity Posted: 06/05/2020
NC State University Revolutionizes Production Facilities with IP Connectivity

North Carolina (NC) State University has transformed its live course production capabilities with a networked video infrastructure, based on the SMPTE ST 2110 standard for connectivity, around its campuses in Raleigh, N.C. Technology from Imagine Communications is at the heart of NC State DELTA (Distance Education and Learning Technology Applications) providing a quantum leap in capacity and operational efficiency.

DELTA already had dedicated fiber runs linking their centralized operations center located in Ricks Hall Annex with six other buildings on the main campus and two additional buildings located up to 10.5 kilometers (6.5 miles) away on their Centennial Campus. Fiber links were being used simply as single-mode, point-to-point connections, providing the capacity for just four video signals per classroom transmitted back to the operations center. In addition to replacing systems that were beyond end of life, it was important to DELTA to provide much greater capacity if it was to meet its commitment to the wider university community for high-quality educational media supporting distance learning in an efficient, effective and service-oriented environment. For the year 2018-2019, this included more than 130 live courses and greater than 7,000 hours of classroom recordings, to support almost 50,000 students enrolled in online and distance learning courses.

The new system uses just 16 fibers to provide extensive networked capability, leaving 20 strands from the original installation free for future expansion. By taking a networked IP approach, the new system gave the DELTA team the capability of 32 x 32 HD signals from each remote building. This is achieved thanks to bidirectional 100 gigabit ethernet capacity across the fiber network.

 

Tags: Imagine Communications | NC State University | porduction facility | IP connectivity | COTS solution | North Carolina | SMPTE ST2110 | DELTA | Magellan SDN Orchestrator | EPIC MV Multiviewer | Cisco | Tony Pearson | Cassidy Phillips | MKM Marketing Communications
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
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Founder of ACCESS:VFX nominated for Visionary Honours award Posted: 17/03/2020
Founder of ACCESS:VFX nominated for Visionary Honours award

ACCESS:VFX, an industry-led non-profit coalition of leading VFX, animation and games studios, is proud to announce that the prestigious Visionary Honours has recognised Simon Devereux for Community Person of the Year. This follows news of the initiative reaching over 50 members, featuring the likes of Aardman Academy, Epic Games and The Farm Group.

The awards that celebrate popular culture, media and entertainment inspiring social change or debate, include influential public figures Lewis Hamilton and Stormzy on the shortlists. Simon Devereux’s nomination honours his dedication in leading ACCESS:VFX for almost 3 years, connecting competitor brands across the industry and pushing towards the same goal – encouraging inclusion and diversity.

“I’m delighted to be nominated for the Community Person of the Year award. ACCESS:VFX would be nothing without the hardworking and passionate people who really care about improving diversity in VFX, animation and games. It’s a pleasure to be a part of a group that actively creates more opportunities for aspiring creatives and strives to make the industry a better place to work in,” says Simon, founder and director of ACCESS:VFX.

Tags: Simon Devereux | diversity | inclusion | animation | VFX | games | Visionary Honours | awards | nomination | Aardman Academy | Epic Games | The Farm Group
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SKY NEWS AUSTRALIA INSTALLS VINTEN ROBOTICS AND AUTOSCRIPT INTELLIGENT PROMPTING IN REMOTE STUDIOS Posted: 06/12/2019
SKY NEWS AUSTRALIA INSTALLS VINTEN ROBOTICS AND AUTOSCRIPT INTELLIGENT PROMPTING IN REMOTE STUDIOS

Sky News Australia has made a major investment in state-of-the-art robotic camera support systems from Vinten and Intelligent Prompting solutions from Autoscript for its six remote studios in Australia. With the latest build-out just completed in Sky News' Canberra Parliament House studio, the Vinten and Autoscript equipment is a vital link in the network's strategy to reduce operational costs through centralised, IP-based control of remote broadcasts.

Sky News is a 24/7 multi-channel network providing international news, local news, and current affairs programmes to viewers throughout Australia and New Zealand. With headquarters, master control, and main studio based in Sydney, the network operates remote studios in Canberra, Adelaide, Perth, Melbourne, and Brisbane.

Sky News has fitted its Canberra Parliament House studio with three Vinten FH-145 robotic pan/tilt camera heads, driven by the Vinten HD-VRC control system, three Vinten Quattro pedestals, and three Autoscript EPIC-IP 19" prompting monitors with integrated talent feedback monitors, driven by Autoscript WinPlus-IP News prompting software. Amber Technology, a Vitec Production Solutions Premier Partner, supplied the Vinten and Autoscript solutions and partnered for the build-out.

Tags: SKY NEWS AUSTRALIA | VINTEN ROBOTICS | AUTOSCRIPT INTELLIGENT PROMPTING | FH-145 | HD-VRC | EPIC-IP | WinPlus-IP News
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BULGARIAS bTV MEDIA GROUP SELECTS AUTOSCRIPT PROMPTING AND VINTEN CAMERA SUPPORT SOLUTIONS Posted: 15/10/2019
BULGARIAS bTV MEDIA GROUP SELECTS AUTOSCRIPT PROMPTING AND VINTEN CAMERA SUPPORT SOLUTIONS

bTV Media Group, Bulgaria's TV audience leader, has installed state-of-the-art teleprompter and camera support equipment from Autoscript and Vinten in its all-new innovative studio. Located in the Bulgarian capital of Sofia, the futuristic broadcast newsroom incorporates seven Vinten Quartz pedestals with Vector 750 pan-and-tilt heads, along with Autoscript EPIC-IP17 teleprompters.

In addition to bTV, Bulgaria's first private national TV station, the bTV Media Group's television unit consists of market-leading channels bTV Action, bTV Cinema, bTV Comedy, bTV Lady, and RING. The new studio is the largest-scale technological project in the history of bTV and is unique in Central and Eastern Europe, featuring three multifunctional sets, 11 video walls, and a total area of 450 square metres.

The Autoscript and Vinten equipment is part of an overall design based on maximum flexibility in camera choreography and functional efficiency. Each camera setup includes an Autoscript EPIC-IP17 teleprompter sporting a sleek carbon-fibre hood, together with an integrated talent monitor.

vinten.com.

Tags: bTV MEDIA GROUP | AUTOSCRIPT | VINTEN CAMERA SUPPORT | Quartz pedestal | Vector 750 | EPIC-IP17 | teleprompter
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Imagine Communications Ensures Business Continuity at Sharjah Broadcasting Authority with New Disaster Recovery Centre Posted: 02/05/2019
Imagine Communications Ensures Business Continuity at Sharjah Broadcasting Authority with New Disaster Recovery Centre

Imagine Communications has implemented a disaster recovery solution for Sharjah Broadcasting Authority (SBA, formerly known as Sharjah Media Corporation) at its backup center in Al Thaid, UAE, using software-defined technology in a primarily IP-connected environment. The hybrid disaster recovery site will provide full cover for SBA’s four television channels, which are delivered by a primary playout system also implemented by Imagine.

Tags: Imagine Communications | Sharjah Broadcasting Authority | SBA | disaster recovery | hybrid backup | Sharjah Media Corporation | Al Thaid | UAE | Aisha Alzareef | Anas Hantash | business continuity | Versio | Platinum VX router | Selenio MCP | EPIC MV | MKM Marcomms
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Imagine Communications Secures Product Badging in Debut JT-NM Tested Program Posted: 08/04/2019
Imagine Communications Secures Product Badging in Debut JT-NM Tested Program
A major step forward in the march toward IP connectivity in media technology was achieved last month with the debut of the JT-NM Tested program. The Joint Task Force on Networked Media (JT-NM) has set out the roadmap toward complete interoperability between IP-connected devices from different vendors, based on the principles of the SMPTE ST 2110 family of standards and drawing on the work of AIMS, the Alliance for IP Media Solutions.
Tags: Imagine Communications | JT-NM Tested Program | SMPTE ST2110 | Joint Task Force on Networked Media | EBU | IRT | Selenio Network Processor | EPIC MV Multiviewer | Versio | John Mailhot | NAB | NAB2019 | Steve Reynolds | MKM Marcomms | MKM Marketing Communications | NAB 2019 | NAB 2019
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Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace Posted: 09/01/2019
Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace
Blackmagic Design announced today Epic Games’ Unreal Engine 4.21 now supports Blackmagic Design’s DeckLink 8K Pro, DeckLink Duo 2 and DeckLink 4K Extreme 12G capture and playback cards. DeckLink SDK binaries and source code from Epic will also now be available free to download on the company’s Unreal Engine Marketplace.
Tags: Epic Games | Unreal Engine 4 | Gaming | DeckLink | SDK | Unreal Engine Market Place | Blackmagic Design
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Russias NTV Taps Imagine Communications for Transition to IP Playout Posted: 05/12/2018
Russias NTV Taps Imagine Communications for Transition to IP Playout
Imagine Communications has delivered a scalable, next-generation playout system for Russian broadcaster NTV. Looking to expand its operations to support new channels, NTV decided to take the opportunity to move to an IP infrastructure for all-HD distribution.
Tags: Imagine Communications | NTV | Russia | COTS | IP Playout | OKNO-TV | Andrey Drukker | Versio | Nexio | EPIC | Magellan SDN Orchestrator | Zenium | Denis Stolnikov | Mathias Eckert | MKM Marcomms | MKM Marketing Communications
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