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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

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About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
Submitted by Manor Marketing
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
Submitted by MKM Marketing Communications
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Founder of ACCESS:VFX nominated for Visionary Honours award Posted: 17/03/2020
Founder of ACCESS:VFX nominated for Visionary Honours award

ACCESS:VFX, an industry-led non-profit coalition of leading VFX, animation and games studios, is proud to announce that the prestigious Visionary Honours has recognised Simon Devereux for Community Person of the Year. This follows news of the initiative reaching over 50 members, featuring the likes of Aardman Academy, Epic Games and The Farm Group.

The awards that celebrate popular culture, media and entertainment inspiring social change or debate, include influential public figures Lewis Hamilton and Stormzy on the shortlists. Simon Devereux’s nomination honours his dedication in leading ACCESS:VFX for almost 3 years, connecting competitor brands across the industry and pushing towards the same goal – encouraging inclusion and diversity.

“I’m delighted to be nominated for the Community Person of the Year award. ACCESS:VFX would be nothing without the hardworking and passionate people who really care about improving diversity in VFX, animation and games. It’s a pleasure to be a part of a group that actively creates more opportunities for aspiring creatives and strives to make the industry a better place to work in,” says Simon, founder and director of ACCESS:VFX.

Tags: Simon Devereux | diversity | inclusion | animation | VFX | games | Visionary Honours | awards | nomination | Aardman Academy | Epic Games | The Farm Group
Submitted by RLYL
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Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace Posted: 09/01/2019
Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace
Blackmagic Design announced today Epic Games’ Unreal Engine 4.21 now supports Blackmagic Design’s DeckLink 8K Pro, DeckLink Duo 2 and DeckLink 4K Extreme 12G capture and playback cards. DeckLink SDK binaries and source code from Epic will also now be available free to download on the company’s Unreal Engine Marketplace.
Tags: Epic Games | Unreal Engine 4 | Gaming | DeckLink | SDK | Unreal Engine Market Place | Blackmagic Design
Submitted by Blackmagic design
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ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego AR and Virtual Set Software Posted: 09/04/2018
ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego and rsquo;s AR and Virtual Set Software

ChyronHego today announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual set solutions. With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s industry-leading rendering and real-time special effects capabilities to add powerful new photorealistic and hyper-realistic elements to their on-air virtual sets.

Tags: ChyronHego | Unreal Engine | Epic Games | augmented reality (AR) graphics | virtual set solutions | NAB Show 2018 | NAB 2018 | NAB 2018
Submitted by Dundee Hills Group
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Ncam demonstrates integration with Unreal Engine at NAB 2016 Posted: 30/03/2016
Ncam demonstrates integration with Unreal Engine at NAB 2016

Ncam, global leader in augmented reality for television and film production, will be demonstrating ground-breaking advances in creative capabilities at NAB2016 (18 21 April, Las Vegas Convention Center). By combining Ncams unrivalled technological capabilities with Epic Games Unreal Engine, augmented reality takes a massive leap forward into photorealism.

Tags: Ncam | AR | Augmented Reality | Photorealism | Depth | Epic Games | Unreal Engine | NAB | NAB 2016 | NAB 2016
Submitted by MKMMarcomms
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