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Quicklink TX allows FreeSports Rugby League Back Chat to stay on air amid COVID-19 Posted: 18/05/2020
Quicklink TX allows FreeSports and rsquo; Rugby League Back Chat to stay on air amid COVID-19

The Quicklink TX has been enlisted by oXyFire Media to assist in remotely producing FreeSports’ Rugby League Back Chat programme amid the COVID-19 pandemic. The Skype TX technology has enabled the show to remotely introduce presenters and guests while the usual studio-based production is not able to take place.

Rugby League Back Chat is a 60-minute show produced by PHA Broadcast and broadcast on FreeSportsTV. The programme is in its 8th series and hosted by Matt Shaw and is the UK’s essential weekly Rugby League TV debate show.

“It’s not quite as bad as having a chat show with nothing to chat about; but having a sports chat show with no sport to chat about does have its challenges.” say’s Producer Paul Davies of PHA Broadcast. “As a 30-episode programmes, Rugby League Back Chat was only 3 programmes into its current series when the lockdown was announced meaning not only was there no sport to talk about, but no guests to talk about no sport.”

Due to the current COVID-19 outbreak and social distancing rules, the most obvious prospect was to cancel the series or at least put it on hold until it was safe to return to the outside world. PHA Broadcast required a method of continuing the Rugby League Back Chat show without requiring the presenter and guests to visit a studio and sit side-by-side.

 

 

 

Tags: Quicklink | Quicklink TX | Skype TX | oXyFire Media | PHA Broadcast | FreeSports
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
Submitted by MKM Marketing Communications
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Freaks 4U Gaming Invests In Blackmagic Design For Esports Broadcasting Posted: 09/04/2020
Freaks 4U Gaming Invests In Blackmagic Design For Esports Broadcasting

Blackmagic Design today announced that international gaming and esports agency, Freaks 4U Gaming, has deployed multiple studios and portable production units (PPU) built around Blackmagic Design. The solution for acquisition, control and delivery, allows the facility to offer native 4K content creation services for broadcast and live streaming.

Whether for traditional broadcast or live streaming, the Freaks 4U Gaming facility can support a host of formats, ranging of esports content from gaming tournaments, Twitch battles and magazine style esports programming. As well as fully customizable studio sets, caster booths and presenter spaces, it also offers more than twenty studio pods where influencers can create content for their own social media channels.

Working with gaming specialists at Teltec Berlin, Freaks 4U Gaming has fitted out 2800m2 of multipurpose production space at its headquarters in Spandau, Berlin, with a fleet of URSA Broadcast and URSA Mini Pro G2 cameras, paired with 4K B4 lenses.

“Providing a bridge between esports, broadcasting and influencers, Freaks 4U Gaming has a reputation for creating engaging and exciting content,” explains Matthias Remmert, Freaks 4U Gaming’s Senior VP, TV & Media Productions. “We understand what the gaming community wants, and we can translate that into compelling broadcast shows like ran eSports for ProSieben MAXX, as well as international events such as Europe's Twitch Rivals tournaments.”

Matthias explains that this insight was the driving force behind the studios’ incredibly flexible production infrastructure. “We chose to install a SMPTE fiber network as the facility’s backbone so that we can produce shows and content simultaneously. It also means the various studio spaces can all be controlled remotely through a single production gallery when more than one location or space is needed.”

Tags: Blackmagic Design | Blackmagic | esports | Live Streaming | Live Production | ATEM | URSA Mini Pro
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Riot Games in a league of their own with Calrec RP1 remote production solution Posted: 12/02/2020
Riot Games in a league of their own with Calrec RP1 remote production solution

Riot Games’ 2019 League of Legends World Championship final in Paris relied on Calrec’s RP1 remote production technology for the English language feed for viewers in North America, Europe and Oceania.

Dave Talavera, Audio Engineer with Riot Games, said, “When it came to building our new European facility in Berlin two years ago, we knew, given our experience with remote production, that was the path that we wanted to continue down. Calrec was the only company that had come up with a remote production solution for IFB and they are still very much at the forefront of this. This was essential for the remote production of the English language feed for the final in Paris.”

 

 

 

Tags: audio | consoles | esports | calrec | broadcasting | NAB 2020 | NAB 2020
Submitted by Jump PR
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Koreas Esports VGS Arena Built Using Blackmagic Design 12G 4K Workflow Posted: 07/11/2019
Koreas Esports VGS Arena Built Using Blackmagic Design 12G 4K Workflow

Blackmagic Design today announced that VSGame, a Korean eSports content creation and online streaming company, built a 4K eSports game live streaming and broadcast system using URSA Broadcast cameras, ATEM 4 M/E Broadcast Studio and a number of other Blackmagic Design products. The system was installed at Korea’s famous esports VSG Arena, which now is also the first full 4K end to end eSports arena in Korea.

This Blackmagic Design centric streaming and broadcast solution was adopted by VSGame to produce live event coverage and regular eSports entertainment content. It is used for tournaments for some of the world’s biggest games, such as Starcraft, Dungeon Striker, Dragon Next and PUBG, as well as for smaller gaming sessions and meetings.

The arena will also be used to deliver regular eSports entertainment content profiling VSG Arena’s own eSports team, ‘Actoz Stars,’ and the games their evolving roster of eSports athletes are training for and competing in.

To meet the various needs of the arena, VSGame had to design a 4K workflow that could easily be adjusted to fit whatever type of stream or audience using the facility.

VSGames chose a workflow including four URSA Broadcast Cameras, an ATEM 4 M/E Broadcast Studio 4K paired with an ATEM 2 M/E Broadcast Panel and an ATEM Television Studio Pro 4K for video switching, an ATEM Camera Control Panel, HyperDeck Studio 12G broadcast deck, Smart Videohub 12G 40x40 router, Teranex AV converters, SmartView 4K monitor, ATEM Talkback Converter 4K, Blackmagic Audio Monitor and Teranex Mini Converters.

Tags: Blackmagic Design | BMD | Blackmagic | esports | Korea | ATEM | Teranex | URSA Broadcast | 4K
Submitted by Blackmagic design
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Michael Hession Joins ASG to Lead Financial Operations Posted: 29/10/2019
Michael Hession Joins ASG to Lead Financial Operations

Advanced Systems Group (ASG), a leading media technology and engineering firm, today announced Michael Hession joined the company on Sept. 25 to manage business and financial operations.

An industry veteran, Hession spent several years handling the finances for AKG Acoustics. When the company was acquired by Harman International, he was named CFO, vice president, and general manager of the Orban Division, which included Studer North America. He also co-founded Octiv, Inc., which was acquired by Plantronics in 2005. Previously, he served as vice president for finance and operations for Klotz Digital. Most recently, Hession served as director of finance for Nutiva.

“Through his diverse background, Michael has proven himself to be a strong leader in financial operations,” said Dave Van Hoy, president of ASG. “He understands both the business and technical needs of our customers, which make him a valuable addition to the ASG team.”

Tags: ASG | systems integration | 4K | eSports | audio
Submitted by Pipeline Communications
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Esports Stadium Arlington Integrates TSL Products Advanced Control System Into Workflow for Seamless Interoperability Posted: 23/10/2019
Esports Stadium Arlington Integrates TSL Products and rsquo; Advanced Control System Into Workflow for Seamless Interoperability

Esports Stadium Arlington in Texas needed to establish a broadcast workflow suitable for its modern, 100,000-square-foot event space. The stadium’s integrator suggested adding TSL Products’ advanced control system into the facility’s workflow to achieve a seamless, universal broadcast control surface.

 

“We needed an advanced and user-friendly system to transition between live hosts and various player cameras to help organize who should be live at each point of the event,” says Corey Dunn, VP of Broadcast for the stadium. “Operating with TSL’s advanced control system benefits both the production crew and on-camera talent. From the hosts at the desk transitioning from camera-to-camera to our production crew knowing who is live and when – the integration of TSL into our workflow doesn’t just impact camera operators, but the entire production.”

 

The stadium uses TSL Products’ advanced control to significantly improve its workflow, especially with the multitude of camera angles required in esports productions. In addition to the sheer volume of inputs and potential places that the technical director needs to locate and select for preview/program, the fast-paced and ever-changing “action movie” nature of the environment also lends itself to a dedicated advanced control system. Additionally, many Esports workflows require interfacing a bevy of both traditional broadcast as well as IT and COTS equipment to run properly. Using Virtual Panel Interfaces, the stadium can create an easily configurable process to customize these operations with intuitive, drag-and-drop controls.

 

“TSL helped solve our biggest challenge: integrating the many different types of equipment and technology we have at the facility,” said Dunn. “The system provided us with the opportunity to put on smooth shows on a consistent basis. Our integrator helped us make the best possible selection for the facility, and TSL continues to deliver.”

 

TSL’s intuitive control interface enables users to establish seamless broadcast communication on a single, unified layer. The system was initially built as a tally system, and therefore had to be independent, universal, configurable and infinitely scalable. With over 2,000 installations worldwide, TSL can now manage complex control tasks, such as router control, studio failover and delegation. With TSL, customers can achieve interoperability between equipment routed through analog, IP or hybrid networks, regardless of differing manufacturers and format specifications. TSL’s Tallyman control system is a globally trusted and road-tested broadcast production control solution that bridges the gap between IP framework components and any broadcast or live presentation technical equipment.

 

Tags: TSL Products | Esports | broadcast control surface
Submitted by D. Pagan Communications
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Marshall POV Cameras Take eSports Broadcasts to the Next Level Posted: 24/09/2019
Marshall POV Cameras Take eSports Broadcasts to the Next Level With and lsquo;Player Cam and rsquo;

Over the last decade, eSports has become really big business. Spurred on by the phenomenal growth of live Web streaming, the craze is gaining momentum at a rapid, if not unfathomable pace. For Producer Tim Reis, improving the quality of his “player cams” with Marshall Electronics CV502 Miniature Camera, helped to bring a more immersive, all access experience to his broadcasts and live streams.

Tags: Marshall Electronics | eSports | Live Production | CV502 Miniature Camera
Submitted by D. Pagan Communications
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Extreme Networks Stakes Leadership Position with Increased Momentum in Red-Hot Esports Market Posted: 20/09/2019
Extreme Networks Stakes Leadership Position with Increased Momentum in Red-Hot Esports Market
Esports has reached a tipping point in its expansion from niche gatherings to large-scale, mainstream events and ongoing programs produced, hosted, and sponsored by major institutions. Thirty million in total prize money was awarded at this year’s Fortnite World Cup tournament where a 15-year-old teenager from London placed second and became a millionaire overnight. Today, Extreme Networks, Inc. (Nasdaq: EXTR): reported strong momentum in the esports segment it serves – a lucrative and growing market that is spreading to schools all over the world, as primary and secondary schools and colleges increasingly use esports to recruit, engage, and retain students.
Tags: Extreme Networks | Trunk Networks | Wi-Fi | eSports | NFL
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Riedel Rules Esports at ESL One Cologne and PUBG Mobile Club Open Posted: 16/09/2019
Riedel Rules Esports at ESL One Cologne and PUBG Mobile Club Open

Two recently completed, high-profile esports tournaments in Germany — ESL One Cologne and the PUBG Mobile Club Open (PMCO) in Berlin — relied on Riedel's MediorNet real-time network, Artist digital matrix intercom, and Bolero wireless intercom solutions for sophisticated and reliable signal transport and communications.

Tags: Esports | ESL | Riedel Communications | IBC2019 | MediorNet | Artist digital matrix | Bolero wireless | IBC 2019 | IBC 2019
Submitted by Wall Street Communications
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ESL chooses Intinor for flagship esports events Posted: 11/09/2019
ESL chooses Intinor for flagship esports events

Stand 14.D10, IBC 2019, RAI, Amsterdam — Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over IP networks, has announced that ESL, the world's largest esports company, has deployed a combination of Intinor’s Direkt router, Direkt router lite, and Direkt receiver units to cover its linear broadcasting needs.

Tags: Intinor | IP | ESL | esports | Direkt router lite | Direkt router | Direkt reciever | linear broadcasting | SDI | Bifrost Reliable Transport | IBC | RTP | HLS | RTMP | SRT | IBC 2019 | IBC 2019
Submitted by Manor Marketing
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Appear TV Showcases its Lowest Latency Network With High-End Esports Gaming Stations at IBC 2019 Posted: 10/09/2019
Appear TV Showcases its Lowest Latency Network With High-End Esports Gaming Stations at IBC 2019
Appear TV, a leading provider of next-generation high-quality video processing platforms for broadcast and streaming, will highlight the full capabilities of its hardware and software at IBC (Stand 1.C61) through an on-site simulated eSports environment. Attendees at the show are encouraged to visit the stand and discover the benefits of Appear TV’s end-to-end solutions, which have among the lowest latency available on the market.
Tags: Appear TV | IBC 2019 | eSports | IBC 2019 | IBC 2019
Submitted by D. Pagan Communications
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disguise powers giant 4K video display for esports Championship Series tournament Posted: 09/09/2019
disguise powers giant 4K video display for esports Championship Series tournament

Esports Championship Series (ECS) Season 7, the latest iteration of the world’s most-watched CS:GO (Counter-Strike: Global Offensive) tournament, took place earlier this year, culminating in a four-day final in June at The SSE Arena, Wembley, London. The 16 groups that started the event were gradually reduced to four teams, which then battled through a knock-out competition to determine the season’s champions.

Tags: disguise | FACEIT | Bluman | gx 2c | esports | live production | live events | gx 1 | gx 2 | media servers | 4K | Counter-Strike: Global Offensive
Submitted by Bubble Agency
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Booming Esports Market Has More Than 70% of Schools Considering an Esports Program Posted: 09/09/2019
Booming Esports Market Has More Than 70% of Schools Considering an Esports Program
New data from Extreme Networks, Inc. (Nasdaq: EXTR) and eCampus News shows that the esports industry is nascent, but growing rapidly. The report, which surveyed 281 technical and administrative leaders across K-12 and higher education in North America, Latin America, Asia Pacific, Europe, and Middle East, found that 1 in 5 schools already have an esports program, and 71% are considering or might consider adding an esports program in the future. Only 9% of schools cited lack of student interest as a reason for not having an esports program. The results underscore the momentum of the esports market and indicate that schools are embracing esports programs to boost student recruitment and retention, better prepare students for the job market, and blend on-campus and online experiences.
Tags: Extreme Networks | eCampus News | esports
Submitted by Extreme Networks
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disguise to showcase award-winning Broadcast, Live Production and eSports solutions at IBC2019 Posted: 03/09/2019
disguise to showcase award-winning Broadcast, Live Production  and eSports solutions at IBC2019

disguise will present their solutions that allow creatives to imagine, create and deliver spectacular live visual experiences at IBC 2019. disguise will showcase their award-winning range of software and hardware, designed to suit the needs of three key markets: TV and Broadcast including its use in the ITV Sport Studio London; Live Productions such as the Eurovision Song Contest 2019; and eSports productions such as PUBG Global Invitational 2018.

Tags: disguise | hardware | software | esports | live production | broadcast technology | White Light | SmartStage | r16 | Eurovision | PUBG | ITV Sports Studio | AR | VR | IBC 2019 | IBC 2019
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