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Marshall POV Cameras Take eSports Broadcasts to the Next Level Posted: 24/09/2019
Marshall POV Cameras Take eSports Broadcasts to the Next Level With and lsquo;Player Cam and rsquo;

Over the last decade, eSports has become really big business. Spurred on by the phenomenal growth of live Web streaming, the craze is gaining momentum at a rapid, if not unfathomable pace. For Producer Tim Reis, improving the quality of his “player cams” with Marshall Electronics CV502 Miniature Camera, helped to bring a more immersive, all access experience to his broadcasts and live streams.

Tags: Marshall Electronics | eSports | Live Production | CV502 Miniature Camera
Submitted by D. Pagan Communications
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Extreme Networks Stakes Leadership Position with Increased Momentum in Red-Hot Esports Market Posted: 20/09/2019
Extreme Networks Stakes Leadership Position with Increased Momentum in Red-Hot Esports Market
Esports has reached a tipping point in its expansion from niche gatherings to large-scale, mainstream events and ongoing programs produced, hosted, and sponsored by major institutions. Thirty million in total prize money was awarded at this year’s Fortnite World Cup tournament where a 15-year-old teenager from London placed second and became a millionaire overnight. Today, Extreme Networks, Inc. (Nasdaq: EXTR): reported strong momentum in the esports segment it serves – a lucrative and growing market that is spreading to schools all over the world, as primary and secondary schools and colleges increasingly use esports to recruit, engage, and retain students.
Tags: Extreme Networks | Trunk Networks | Wi-Fi | eSports | NFL
Submitted by Extreme Networks
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Riedel Rules Esports at ESL One Cologne and PUBG Mobile Club Open Posted: 16/09/2019
Riedel Rules Esports at ESL One Cologne and PUBG Mobile Club Open

Two recently completed, high-profile esports tournaments in Germany — ESL One Cologne and the PUBG Mobile Club Open (PMCO) in Berlin — relied on Riedel's MediorNet real-time network, Artist digital matrix intercom, and Bolero wireless intercom solutions for sophisticated and reliable signal transport and communications.

Tags: Esports | ESL | Riedel Communications | IBC2019 | MediorNet | Artist digital matrix | Bolero wireless | IBC 2019 | IBC 2019
Submitted by Wall Street Communications
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ESL chooses Intinor for flagship esports events Posted: 11/09/2019
ESL chooses Intinor for flagship esports events

Stand 14.D10, IBC 2019, RAI, Amsterdam — Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over IP networks, has announced that ESL, the world's largest esports company, has deployed a combination of Intinor’s Direkt router, Direkt router lite, and Direkt receiver units to cover its linear broadcasting needs.

Tags: Intinor | IP | ESL | esports | Direkt router lite | Direkt router | Direkt reciever | linear broadcasting | SDI | Bifrost Reliable Transport | IBC | RTP | HLS | RTMP | SRT | IBC 2019 | IBC 2019
Submitted by Manor Marketing
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Appear TV Showcases its Lowest Latency Network With High-End Esports Gaming Stations at IBC 2019 Posted: 10/09/2019
Appear TV Showcases its Lowest Latency Network With High-End Esports Gaming Stations at IBC 2019
Appear TV, a leading provider of next-generation high-quality video processing platforms for broadcast and streaming, will highlight the full capabilities of its hardware and software at IBC (Stand 1.C61) through an on-site simulated eSports environment. Attendees at the show are encouraged to visit the stand and discover the benefits of Appear TV’s end-to-end solutions, which have among the lowest latency available on the market.
Tags: Appear TV | IBC 2019 | eSports | IBC 2019 | IBC 2019
Submitted by D. Pagan Communications
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disguise powers giant 4K video display for esports Championship Series tournament Posted: 09/09/2019
disguise powers giant 4K video display for esports Championship Series tournament

Esports Championship Series (ECS) Season 7, the latest iteration of the world’s most-watched CS:GO (Counter-Strike: Global Offensive) tournament, took place earlier this year, culminating in a four-day final in June at The SSE Arena, Wembley, London. The 16 groups that started the event were gradually reduced to four teams, which then battled through a knock-out competition to determine the season’s champions.

Tags: disguise | FACEIT | Bluman | gx 2c | esports | live production | live events | gx 1 | gx 2 | media servers | 4K | Counter-Strike: Global Offensive
Submitted by Bubble Agency
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Booming Esports Market Has More Than 70% of Schools Considering an Esports Program Posted: 09/09/2019
Booming Esports Market Has More Than 70% of Schools Considering an Esports Program
New data from Extreme Networks, Inc. (Nasdaq: EXTR) and eCampus News shows that the esports industry is nascent, but growing rapidly. The report, which surveyed 281 technical and administrative leaders across K-12 and higher education in North America, Latin America, Asia Pacific, Europe, and Middle East, found that 1 in 5 schools already have an esports program, and 71% are considering or might consider adding an esports program in the future. Only 9% of schools cited lack of student interest as a reason for not having an esports program. The results underscore the momentum of the esports market and indicate that schools are embracing esports programs to boost student recruitment and retention, better prepare students for the job market, and blend on-campus and online experiences.
Tags: Extreme Networks | eCampus News | esports
Submitted by Extreme Networks
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disguise to showcase award-winning Broadcast, Live Production and eSports solutions at IBC2019 Posted: 03/09/2019
disguise to showcase award-winning Broadcast, Live Production  and eSports solutions at IBC2019

disguise will present their solutions that allow creatives to imagine, create and deliver spectacular live visual experiences at IBC 2019. disguise will showcase their award-winning range of software and hardware, designed to suit the needs of three key markets: TV and Broadcast including its use in the ITV Sport Studio London; Live Productions such as the Eurovision Song Contest 2019; and eSports productions such as PUBG Global Invitational 2018.

Tags: disguise | hardware | software | esports | live production | broadcast technology | White Light | SmartStage | r16 | Eurovision | PUBG | ITV Sports Studio | AR | VR | IBC 2019 | IBC 2019
Submitted by Bubble Agency
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CALREC CHANGES THE GAME FOR RIOT Posted: 29/08/2019
CALREC CHANGES THE GAME FOR RIOT
Riot Games has implemented Calrec’s RP1 remote broadcast mixing system and Artemis mixing consoles to create a ground-breaking workflow in an effort to overcome the three major challenges of “at-home” production – latency, transport and control. Riot Games, one of eSports’ major game developers and tournament organizers, has been pioneering a remote production workflow for its many events worldwide.
Tags: Audio | audio consoles | audio routing | eSports
Submitted by Jump PR
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Bluman Associates acquire first gx 2c media servers Posted: 17/07/2019
Bluman Associates acquire first gx 2c media servers

The gx 2c server features even more GPU processing power, more capture and storage, as well as 10-bit and HDR support. Creatives can now build environments with more particles, effects and richer scenes, at higher resolutions and smoother frame rates. As creative ambition increases, the GPU and memory has been maximised in direct response to user requests for greater real-time content performance.

Tags: disguise | Bluman | gx 2c | esports | 4K | GPU | Bubble Agency
Submitted by Bubble Agency
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PGL Esports works with Make.TV to increase viewership, engagement and monetize reruns Posted: 08/05/2019
PGL Esports works with Make.TV to increase viewership, engagement and monetize reruns

Make.TV, used by leaders in news, esports, sports and entertainment to handle live video in the cloud has announced that it is working with leading esports event organiser PGL Esports to help it monetize past broadcasts and increase viewership during off seasons.

Tags: Make.Tv | PGL Esports | Esports | cloud
Submitted by platformcomms
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Studio Technologies Unveils the Model 207, its First eSports-Specific Audio Product Posted: 01/05/2019
Studio Technologies Unveils the Model 207, its First eSports-Specific Audio Product

Studio Technologies, manufacturer of high-quality audio, video, and fiber-optic solutions, introduces a new control hub for eSports applications, the Model 207 eSports Console. The Model 207 is optimized to address the microphone, audio monitoring, and interfacing needs of eSports players and personnel. Housed in a compact, tabletop enclosure, the unit made its debut at the recent NAB show and incorporates both analog and Dante® audio-over-Ethernet technology to allow direct integration with personal computers and Ethernet-based audio networks. In just minutes, an eSports player’s location or “position” can be integrated into a sophisticated application.

Tags: Studio Technologies | eSports | Model 207 | Audio
Submitted by D. Pagan Communications
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Make.TV teams up with Mixer to create battle royale live gaming events across the U.S. Posted: 16/04/2019
Make.TV teams up with Mixer to create and lsquo;battle royale and rsquo; live gaming events across the U.S.

Make.TV, used by leaders in news, esports, sports and entertainment to handle live video in the cloud, has joined forces with Microsoft’s interactive livestreaming service, Mixer, to bring Mixer Matchups to Microsoft Stores across the U.S.

Tags: Make.TV | Live Video Cloud | Mixer | Streaming | eSports | production | NAB 2019 | NAB 2019
Submitted by Platform Communications
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Riedel and TechSound Partner to Deliver Advanced, VoIP-Based Comms Solutions to Chinese Esports Market Posted: 11/04/2019
Riedel and TechSound Partner to Deliver Advanced, VoIP-Based Comms Solutions to Chinese Esports Market
Riedel Communications today announced its support of TechSound, a Shanghai-based company specializing in audio for international esports teams. TechSound designs and operates advanced player communications systems for China esports clients based on Riedel's Artist digital matrix intercom system, Performer partyline system, and MAX headsets. Enabling a cost-saving voice-over-IP (VoIP) remote production workflow for esports events across China, the Riedel gear ensures clear communications not only between players, but also between the remote production staff and on-site referees.
Tags: Riedel | TechSound | Partner | Deliver | Advanced | VoIP-Based | Comms Solutions | Chinese Esports Market | NAB 2019 | NAB 2019
Submitted by Wall Street Communications
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IHSE USA Jumps Into the Gaming Action at First-Ever NAB Esports Experience, Highlighting All-New Draco ultra DP 240 Posted: 09/04/2019
IHSE USA Jumps Into the Gaming Action at First-Ever NAB Esports Experience, Highlighting All-New Draco ultra DP 240
At the 2019 NAB Show, IHSE USA will sponsor the inaugural NAB Esports Experience – a premium entertainment environment filled with high-end gaming PCs and consoles and featuring the most popular esports titles in the industry. In addition to getting in on the exciting gaming action, NAB attendees will be able to learn more about KVM's role in esports. Industry leaders will present success stories of how designers, gaming developers, and live-event planners are achieving amazing results with IHSE's esports solutions — including the company's new Draco ultra DP 240 gaming extender.
Tags: IHSE USA | Gaming | 2019 NAB Show | Esports Experience | Draco ultra DP 240 | NAB 2019 | NAB 2019
Submitted by Wall Street Communications
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