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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

###

About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
Submitted by Manor Marketing
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
Submitted by MKM Marketing Communications
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Founder of ACCESS:VFX nominated for Visionary Honours award Posted: 17/03/2020
Founder of ACCESS:VFX nominated for Visionary Honours award

ACCESS:VFX, an industry-led non-profit coalition of leading VFX, animation and games studios, is proud to announce that the prestigious Visionary Honours has recognised Simon Devereux for Community Person of the Year. This follows news of the initiative reaching over 50 members, featuring the likes of Aardman Academy, Epic Games and The Farm Group.

The awards that celebrate popular culture, media and entertainment inspiring social change or debate, include influential public figures Lewis Hamilton and Stormzy on the shortlists. Simon Devereux’s nomination honours his dedication in leading ACCESS:VFX for almost 3 years, connecting competitor brands across the industry and pushing towards the same goal – encouraging inclusion and diversity.

“I’m delighted to be nominated for the Community Person of the Year award. ACCESS:VFX would be nothing without the hardworking and passionate people who really care about improving diversity in VFX, animation and games. It’s a pleasure to be a part of a group that actively creates more opportunities for aspiring creatives and strives to make the industry a better place to work in,” says Simon, founder and director of ACCESS:VFX.

Tags: Simon Devereux | diversity | inclusion | animation | VFX | games | Visionary Honours | awards | nomination | Aardman Academy | Epic Games | The Farm Group
Submitted by RLYL
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Top Sound Designer Matt McCamley Insists on PMC Monitoring For His Studio Posted: 17/02/2020
Top Sound Designer Matt McCamley Insists on PMC Monitoring For His Studio

Sound Designer Matt McCamley has installed a 5.1 surround sound system based on PMC result6 compact nearfield monitors at Focus Audio, his studio in Brisbane, Australia.

“They definitely sound like PMC's, and not a PMC 'Light' series, that’s for sure,” he says. “A lot of manufacturers claim their monitors are being honest and translate to the real world, but there aren't too many around that can back-up that claim. PMC can.”

McCamley specialises in Sound Design for the computer games industry, working for both AAA and Independent publishers. After 10 years in the UK where he was an in-house Senior Sound Designer at Rocksteady Studios (London), Ninja Theory (Cambridge) and Creative Assembly (Horsham), McCamley returned to Australia and set up Focus Audio, a games audio outsourcing company. Recent projects include sound design for Total War: 3 Kingdoms and the upcoming Troy. He has also worked on franchises such as Devil May Cry, Alien and Batman, as well as multiple Total Wars and new IP's.

Tags: PMC Speakers | result6 monitors | surround sound | computer games audio | sound design | Matt McCamley
Submitted by White Noise Public Relations Ltd
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Riot Games uses Nevion Virtuoso with JPEG XS in remote production of League of Legends World Championship Final Posted: 25/11/2019
Riot Games uses Nevion Virtuoso with JPEG XS in remote production of League of Legends World Championship Final

Nevion, award-winning provider of virtualized media production solutions, announced today that Riot Games, the publisher of the most-played PC game in the world and the organization behind League of Legends Esports, used Nevion’s software-defined media node Virtuoso as part of its remote production of the recent League of Legends World Championship Final. In doing so, Riot Games became one of the very first organizations in the world to leverage the ground-breaking JPEG XS encoding technology. 

The League of Legends World Championship has been described as one of the biggest events in esports history, with the 2018 World Championship Final garnering an unprecedented 99.6 million unique viewers. This year’s event, which took place in Paris (France) on November 10, 2019, involved two remote (or at-home) production sites: the English language show was produced at Riot’s European headquarters facility in Berlin (over 1,000 km or 620 miles from Paris), while the world feed was produced in Los Angeles (around 9,000 km or 5,600 miles away). JPEG XS achieves high-quality compression with ratios up to 10:1 at sub-millisecond latency, i.e. a fraction of a video frame– allowing gaming fans and players watching at home to see the action faster.

Tags: Nevion | Broadcast | Riot Games | League-of-Legends | JPEG XS
Submitted by Whiteoaks
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Riedel Provides Comprehensive Signal Transport and A V Infrastructure for 2019 Pan American and Parapan American Games Posted: 04/11/2019
Riedel Provides Comprehensive Signal Transport and A V Infrastructure for 2019 Pan American and Parapan American Games

Riedel Communications supplied a turnkey A/V solution for the 2019 Pan American and Parapan American Games, recently completed in Lima, Peru. Riedel's world-class technologies, coupled with comprehensive on-site service and support, ensured flexible, clear, and reliable signal transport and communications for both games.

As the world's third-largest international multisport events, the 2019 Pan American and Parapan American Games saw a combined total of 9,500 athletes from 41 nations participating in 419 events across 39 sports. Riedel was the official audio/video partner for this year's games, supplying all signal distribution systems and intercom communications for a record 42 competition venues and three noncompetition venues. This included the real-time transport of baseband HD production signals for events such as weightlifting, rhythmic gymnastics, archery, handball, marathon, 20-kilometer and 50-kilometer walk races, racquetball, and water polo.

"We shipped 22 40-foot sea freight containers full of our equipment to Peru — plus multiple airfreight shipments — which shows the immense scope of this project," said Marc Schneider, Director of Global Events for Riedel Communications. "Putting on an international sporting event of this scale is a massive undertaking, but our team lives for this type of complex challenge. Just as we have proven time and time again, Riedel's integrated solutions offer the power, flexibility, reliability, and simplicity needed to drive this world-class sporting event."

Riedel supplied all audio systems for the 2019 Pan American and Parapan American Games, including PA systems, microphone systems, and specialized solutions, such as underwater speakers. The comms solutions included 45 Artist digital matrix intercom systems with 50 panels, 110 commentator boxes, and 220 Bolero beltpacks and headsets.

Tags: Signal Transport | A/V Infrastructure | 2019 Pan American Games | Parapan American Games | Riedel Communications
Submitted by Wall Street Communications
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RecordTV selects MediaKind IRD to enable extensive coverage of 2019 Pan American Games Posted: 13/09/2019
RecordTV selects MediaKind IRD to enable extensive coverage of 2019 Pan American Games

MediaKind, a global media technology leader, was selected by the Brazilian TV network RecordTV to enable its delivery of over 1,000 hours of programming of the 18th Pan American Games, across its Play Plus streaming services, R7 news portal and Record News and RecordTV channels. The Games took place in Lima, Peru, between July 26 - August 11, 2019.

Tags: MediaKind | RecordTV | Pan American Games | Avicom Engenharia | MediaKind RX8200 Advanced Modular Receiver | RX8200 | IBC 2019 | IBC 2019
Submitted by Staff
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Mola TV chooses Input Media to produce its English Premier League football show Posted: 12/09/2019
Indonesia and rsquo;s Mola TV chooses Input Media to produce its English Premier League football show

London-based sports independent Input Media is to produce a new studio show for Indonesian broadcaster Mola TV who have acquired the English Premier League rights for their territory. Gravity Media-owned Input Media will produce their studio wrap-around show around a selection of live games throughout the Premier League season.

Tags: Input Media | Indonesia | broadcast | Mola TV | Premier League | Gravity Media | live games | live event | video | live | UHD
Submitted by RLYL
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STV Minsk Leverages Future-Ready OB Capability with Grass Valley Solutions Ahead of 2019 European Games Posted: 18/06/2019
STV Minsk Leverages Future-Ready OB Capability with Grass Valley Solutions Ahead of 2019 European Games

Grass Valley solutions have been chosen to form the core infrastructure and production capability of a brand new HD OB truck commissioned by Stolichnoe Televidenie (STV) Minsk. The project is part of the broadcaster’s wider migration to HD and preparation for the 2019 European Games, taking place in Minsk from June 21-30, which STV will support with equipment and broadcast services.

Tags: STV Minsk | Grass Valley | European Games | Broadcast | OB | Cameras
Submitted by Platform Communications
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Riedel Deploys and Manages Massive Comms Infrastructure for Special Olympics World Games 2019 in Abu Dhabi Posted: 16/05/2019
Riedel Deploys and Manages Massive Comms Infrastructure for Special Olympics World Games 2019 in Abu Dhabi

Riedel Communications supplied a comprehensive, integrated communications infrastructure for the Special Olympics World Games 2019 (SOWG) in Abu Dhabi, United Arab Emirates. Riedel's Artist digital matrix intercom system and Bolero wireless intercom were at the core of a massive comms deployment that spanned more than 30 venues and locations and included managed IT network services.

Tags: Riedel Communications | Special Olympics World Games 2019 | SOWG | Riedel Artist | Riedel Bolero | wireless intercom
Submitted by Wall Street Communications
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Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace Posted: 09/01/2019
Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace
Blackmagic Design announced today Epic Games’ Unreal Engine 4.21 now supports Blackmagic Design’s DeckLink 8K Pro, DeckLink Duo 2 and DeckLink 4K Extreme 12G capture and playback cards. DeckLink SDK binaries and source code from Epic will also now be available free to download on the company’s Unreal Engine Marketplace.
Tags: Epic Games | Unreal Engine 4 | Gaming | DeckLink | SDK | Unreal Engine Market Place | Blackmagic Design
Submitted by Blackmagic design
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QYOU launches Heads Up Daily (HUD) esports format on Instagram TV Posted: 17/07/2018
QYOU launches Heads Up Daily (HUD) esports format on Instagram TV
QYOU Media today announces it has extended the reach of its HUD format by introducing HeadsUpDailyTV on IGTV, Instagram’s TV platform launched in June 2018. IGTV aims to deliver long-form formats optimized for mobile viewing to its user base of 1 billion. HUD’s launch on the platform dramatically bolsters its global reach, allowing millennial and Gen-Z audiences to access the best esports entertainment and news on-the-go wherever and whenever.
Tags: QYOU Media | HUD | Heads up Daily | millennials | TV | IGTV | Instagram | mobile | gen-z | eSports | video games | YouTube | Twitch | Curt Marvia
Submitted by Staff
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Dejero Celebrates a Decade of Connectivity Innovation Posted: 28/06/2018
Dejero Celebrates a Decade of Connectivity Innovation

Dejero, an innovator in cloud-managed solutions that provide video transport and Internet connectivity while mobile or in remote locations, is celebrating its 10-year anniversary. This marks a decade since Bogdan Frusina founded the company in June 2008, with a focus on the development and refinement of innovative network blending technology.

Tags: Dejero | cloud-managed solutions | 10 years | anniversary | Bogdan Frusina | Olympic Games | on-location services | historic events | milestone | cellular connections | wireless technology | live broadcast | Bruce Anderson | MKM Marcomms | MKM Marketing Communications
Submitted by MKM Marketing Communications
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Dejero Delivers Reliable Connectivity for Italian Coverage at the Winter Games Posted: 20/06/2018
Dejero Delivers Reliable Connectivity for Italian Coverage at the Winter Games

Dejero, an innovator in cloud-managed solutions that provide video transport and Internet connectivity while mobile or in remote locations, has reported that Italian production company, Nexting used Dejero’s IP-based transmission equipment to deliver high-quality live interviews and edited footage to its client, Sky Sports Italia, during the Winter Games in Pyeongchang last month.

Tags: Dejero | Winter Games | Nexting | Sky Sports Italia | cloud-managed solutions | Pyeongchang | blended connectivity | EnGo | Antonio Palmieri | MKM Marcomms | MKM Marketing Communications
Submitted by MKM Marketing Communications
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ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego AR and Virtual Set Software Posted: 09/04/2018
ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego and rsquo;s AR and Virtual Set Software

ChyronHego today announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual set solutions. With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s industry-leading rendering and real-time special effects capabilities to add powerful new photorealistic and hyper-realistic elements to their on-air virtual sets.

Tags: ChyronHego | Unreal Engine | Epic Games | augmented reality (AR) graphics | virtual set solutions | NAB Show 2018 | NAB 2018 | NAB 2018
Submitted by Dundee Hills Group
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