Maxon Announces 2022 Events Lineup

Published: 02 March 2022

Maxon Announces 2022 Events Lineup

Maxon has announced today their comprehensive offering of 3D, VFX and motion design events for their community of users for 2022. The annual schedule includes the return of the popular 3D and Motion Design show, weekly webinars, and, after two years of canceled shows, a hopeful transition back to in-person events.

The 3D and Motion Design Shows will continue to feature presentations from expert motion graphics and VFX artists showcasing professional 3D techniques and real-world production workflows using Maxon’s Cinema 4D, Redshift and the Red Giant product lines, as well as the newly acquired ZBrush tools. Presentations from each event will be streamed live and will be available online shortly after airing on 3DMotionShow.com as well as the Maxon YouTube channel.

Plans for the company to make their return to in-person events, beginning with NAB 2022 (April 24th-27th) are currently underway. As a result, the April 3D and Motion Design Show is expected to be broadcast live from the NAB booth.

With the continued demand for our online events and webinars, we are so pleased to be able to continue creating more ways to engage our incredibly supportive community of users in 2022,” says Maxon CEO, David McGavran. “In particular, we are excited to expand our educational offering to more ZBrush users and equally to benefit from the knowledge and tips from artists experienced in their tool suite.”


What’s New for 2022?

  • Each 3D and Motion Design Show will now begin with a “News and Notes” section from Maxon to keep users up to date with the latest company and product notices.

  • Following the company’s acquisition of ZBrush earlier in the year, attendees of the March 3D & Motion Design Show will begin to access the benefits of this merger with presentations from two ZBrush artists - Pablo Munoz Gomez and Michael Pavlovich - for the very first time.

  • Additionally, the first show of the year is not one to be missed as it will also kick-off with an introduction of Paul Gaboury, 3D Product Development Manager at ZBrush and in-house expert. Paul is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature animators to toy designers.

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