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Mo-Sys Unveils New Features With Launch of VP Pro 4.27 Posted: 19/08/2021
Mo-Sys Unveils New Features With Launch of VP Pro 4.27

Mo-Sys™ Engineering, a world leader in virtual production and image robotics,today announces the launch of Mo-Sys VP Pro 4.27 with a raft of new features that will support Epic Games’ Unreal Engine 4.27. During the preview period of Unreal Engine 4.27, Mo-Sys has used the new update to complete a full multi-camera shoot with Amazon. The update was also put through a comprehensive, multi-camera technical rehearsal for a major Netflix production.

Tags: Mo-Sys | Mo-Sys Engineering | VP Pro | VP Pro 4.27 | Epic Engines | Unreal Engine 4.27 | virtual production | image robotics | New features
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Papertown films in a virtual airplane using Mo-Sys new Onset VP Services Posted: 23/07/2021
Papertown films in a virtual airplane using Mo-Sys new Onset VP Services

Mo-Sys™ Engineering, (www.mo-sys.com) recently launched its new Onset VP Services office based in Los Angeles to provide an out-sourced solution for production companies new to virtual production. This has enabled US creative and production specialists Papertown to quickly and accurately create an ambitious virtual production project featuring a passenger plane in a hangar.

Tags: Mo-Sys Engineering | Onset VP Services | Broadcast | Film | Papertown | Virtual Production | CGI | Technology | Mo-Sys StarTracker | Mo-Sys VP Pro
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ARRI ground-breaking UK facility first to use Mo-Sys VP Pro XR Posted: 30/06/2021
ARRI and rsquo;s ground-breaking UK facility first to use Mo-Sys VP Pro XR

Mo-Sys™ Engineering, (www.mo-sys.com), world leader in virtual production and image robotics, has supplied the brand-new Mo-Sys VP Pro XR extended reality server as well as StarTracker camera tracking to ARRI for its new studio in Uxbridge, west of London, making them the first user of this innovative technology.

Tags: Mo-Sys Engineering | ARRI | Mo-Sys VP Pro XR | XR | Cinematic | LED | Virtual Production | Mo-Sys StarTracker | Camera Tracking | Broadcast | Technology | Film | Studio
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Mo-Sys launches On-set VP Services for LA productions Posted: 23/06/2021
Mo-Sys launches On-set VP Services for LA productions

Mo-Sys™ Engineering is introducing on-set virtual production services for the Los Angeles market. Mo-Sys On-set VP Services provides an out-sourced solution for production companies new to virtual production.

Tags: Mo-Sys Engineering | VP Services | LA Productions | On-set VP Services | Virtual Production | Broadcast | XR Focus | Cinematic XR | Mo-Sys VP Pro | Technology | LED
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Mo-Sys brings precision happiness to ITV Mental Health Week campaign Posted: 25/05/2021
Mo-Sys brings precision happiness to ITV Mental Health Week campaign

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual studios and augmented reality, provided support for Bluman Associates and milkit Studio for a ground-breaking series of idents, part of the ITV Creates programme, to mark Mental Health Awareness Week in May 2021.

Tags: Mo-Sys | Mo-Sys Engineering | Precision Camera Tracking | ITV | Mental Health Week | Virtual Studios | Augmented Reality | Mo-Sys StarTracker | Bluman Associates | milkit Studio | Graphics
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Mo-Sys VP Pro gets Sony Venice integration Posted: 29/04/2021
Mo-Sys VP Pro gets Sony Venice integration

Mo-Sys Engineering world leader in precision camera tracking solutions for virtual production, has now integrated its virtual production software - Mo-Sys VP Pro - with the Sony Venice camera. Capturing the dynamic camera settings data direct from the Sony Venice, users can simplify and speed-up virtual production workflows.

Tags: Mo-Sys VP Pro | Mo-Sys Engineering | Camera tracking | Virtual Production | VP | VP software | Workflow | Monitoring | post-production | Sony Venice | Sony Venice Camera | LED walls | XR | Mo-Sys StarTracker
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StandardVision adds precision camera tracking to studio Posted: 26/04/2021
StandardVision adds precision camera tracking to studio

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual studios and augmented reality, is installing a StarTracker system in the Los Angeles studio of StandardVision. This extensive facility builds on StandardVision’s unrivalled experience in design and implementation of large-scale displays, with an LED studio for virtual production.


Tags: Mo-Sys | Mo-Sys Engineering | StandardVision | Precision camera tracking | LED studio | Architectural Media | Broadcast | Virtual studio | Virtual production | augmented reality | StarTracker | Mo-Sys StarTracker | CGI
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Mo-Sys takes virtual production to a truer focus Posted: 20/04/2021
Mo-Sys takes virtual production to a truer focus

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual production, has solved a major creative limitation when using an LED volume for virtual production. Cinematographers who needed to pull focus between real foreground objects – such as actors – and virtual objects displayed on an LED wall – such as a car - have been unable to do this as the lens focal plane stops at the LED wall, meaning the car always remains out of focus.

Tags: Mo-Sys | Mo-Sys Engineering | Mo-Sys StarTracker | Cinematic XR Focus | VP Pro | Camera Tracking Technology | Unreal Engine | Virtual Production | Focus Pull | Cinematic XR | LED Wall | VFX
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Mo-Sys Expands LA Sales and Commercial Team Posted: 15/04/2021
Mo-Sys Expands LA Sales and Commercial Team

Mo-Sys Engineering, world leader in virtual production and image robotics, announced today the appointment of Tanner Woodward as Sales Director, West Coast US.


Arriving at Mo-Sys with extensive industry experience, Woodward joins from RED Digital Cinema, where he spent five years managing existing channel partners and establishing new dealer networks, as well as creating the corporate creative vertical. Working with a wide variety of creatives, from small content creators to large scale live and in-studio production teams, Woodward built on his previous work as a camera operator and systems workflow manager for live events, specializing in speed, reliability, and efficiency all the way through from pre- to post-production.


Tags: Mo-Sys | Mo-Sys Engineering | Virtual Production | Expanding | Sales and Commercial | New Appointment | Sales Director | Image Robotics | Creatives | Network | XR
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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

###

About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
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Mo-Sys Transforms Remote Production and Virtual Studios Posted: 11/03/2020
Mo-Sys Transforms Remote Production and Virtual Studios

Mo-Sys Engineering, a global leader in real time camera tracking and camera remote systems, can now remotely operate cameras on the other side of the world, without perceived delay, with the launch of TimeCam.

TimeCam represents a triple benefit to production companies. First, there is the saving in cost and environmental impact in sending camera operators to site. Second, it means that the most in-demand operators can be much more productive, providing excellent coverage at a live event each day rather than losing time through travel. Third, it means that you can add cameras to your coverage without adding headcount: for instance, a downhill ski race might have eight cameras along the course, with one operator controlling cameras 1, 3, 5 and 7 and a second controlling 2, 4, 6 and 8.

“’Traditional’ remote production puts the control back at base, but still needs camera operators to travel to the location,” explained Mo-Sys CEO Michael Geissler. “By compensating for latency in transmission and compression/decoding, TimeCam means that operators too can stay at base and be much more productive by operating on several events, when normally they could only be on one.”

As well as unveiling TimeCam, Mo-Sys will also demonstrate its flagship virtual studio technology StarTracker, which uses a constellation of dots on the studio ceiling as a camera tracking system. This is now extensively used by many prestige broadcasters to provide the tracking for augmented reality studios and is increasingly being built-in to studio cameras.

Whereas most virtual studios use a proprietary graphics system which in turn uses the Unreal gaming engine from Epic Games, StarTracker Studio (in a 19” rack) now features the plug-in Mo-Sys VP which we like to call Unreal Unleashed, a direct interface between the camera tracking and the UE4 render engine. Through the plug-in, control is direct, and no other software layer is wrapped around the Unreal Engine allowing full access to the latest UE4 features.

“Both TimeCam and StarTracker with Unreal Unleashed are transformative technologies, capable of bringing new creativity and productivity to the broadcast and movie worlds, allowing sophisticated productions around the globe,” Geissler said.

www.mo-sys.com

Tags: Mo-Sys Engineering | NAB | real time camera tracking | camera remote systems | TimeCam | virtual studio | augmented reality | latency | transmission | compression/decoding | StarTracker | Mo-Sys VP .Unreal Unleashed | UE4 render engine | turnkey | NAB 2020 | NAB 2020
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