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All Of It Now deploys disguise gx 2c on Manic World Tour Posted: 30/04/2020
All Of It Now deploys disguise gx 2c on Halsey and rsquo;s Manic World Tour

American singer Halsey kicked off her Manic World Tour 2020 in Madrid in February supporting her just released studio album, also called Manic. The Manic World Tour spans 48 shows, and kicked off in Europe, with the next legs currently being planned for Asia and North America later this year. disguise gx 2c media servers were selected by All Of It Now to drive the show’s video and Notch IMAG real-time effects.

Numerous features of the disguise solutions came into play for the tour starting in pre-pro. “The show’s video design used a multi-layered frame, and the 3D workflow of disguise Designer allowed us to create parallel maps that placed content on the screen spatially without requiring specific renders for certain songs,” explains Danny Firpo of All of It Now, a disguise Rental Partner and Workflow Specialist based in San Francisco, who did the tour’s video programming with Cade Moore. “This gave us the creative flexibility to move content around the screen and explore different approaches for certain songs.

 

Tags: disguise | concert touring | live events | gx 2c | media server | Notch | 3D workflow | All Of It Now | IMAG | real-time effects | Bubble Agency
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Polygon Labs Launches Flexible On-Demand Subscription-Based Graphics Services Creative Hub and Training Lab Posted: 28/04/2020
Polygon Labs Launches Flexible On-Demand Subscription-Based Graphics Services Creative Hub and Training Lab

Polygon Labs, an innovative creative studio pushing the boundaries of interactive data applications and visual branding, has today launched two work at home service initiatives, Creative Hub and Training Lab.

A cost-effective, multi-disciplined, on-demand broadcast design and developer subscription-based service, Creative Hub allows news publishers and broadcasters to book any size project for virtual studios, augmented reality, branding, real-time graphics packages, interactive story-telling graphics, video walls, multi-screen tickers, downstream channels, using a flexible utilization plan with no blackout dates. The subscriber simply purchases a number of creative service hours per month and uses them as and when desired.

Training Lab is the company’s new expert remote training service, which specialises in Vizrt real-time graphics, workflow solutions and products for channel branding, template creation, virtual production, data visualisation and interactive story-telling.

 

 

Tags: Polygon Labs | Creative Hub | Training Lab | broadcast graphics | news | sport | channel branding | real-time graphics | virtual production | Vizrt | subscription service | creative services
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Mo-Sys Transforms Remote Production and Virtual Studios Posted: 11/03/2020
Mo-Sys Transforms Remote Production and Virtual Studios

Mo-Sys Engineering, a global leader in real time camera tracking and camera remote systems, can now remotely operate cameras on the other side of the world, without perceived delay, with the launch of TimeCam.

TimeCam represents a triple benefit to production companies. First, there is the saving in cost and environmental impact in sending camera operators to site. Second, it means that the most in-demand operators can be much more productive, providing excellent coverage at a live event each day rather than losing time through travel. Third, it means that you can add cameras to your coverage without adding headcount: for instance, a downhill ski race might have eight cameras along the course, with one operator controlling cameras 1, 3, 5 and 7 and a second controlling 2, 4, 6 and 8.

“’Traditional’ remote production puts the control back at base, but still needs camera operators to travel to the location,” explained Mo-Sys CEO Michael Geissler. “By compensating for latency in transmission and compression/decoding, TimeCam means that operators too can stay at base and be much more productive by operating on several events, when normally they could only be on one.”

As well as unveiling TimeCam, Mo-Sys will also demonstrate its flagship virtual studio technology StarTracker, which uses a constellation of dots on the studio ceiling as a camera tracking system. This is now extensively used by many prestige broadcasters to provide the tracking for augmented reality studios and is increasingly being built-in to studio cameras.

Whereas most virtual studios use a proprietary graphics system which in turn uses the Unreal gaming engine from Epic Games, StarTracker Studio (in a 19” rack) now features the plug-in Mo-Sys VP which we like to call Unreal Unleashed, a direct interface between the camera tracking and the UE4 render engine. Through the plug-in, control is direct, and no other software layer is wrapped around the Unreal Engine allowing full access to the latest UE4 features.

“Both TimeCam and StarTracker with Unreal Unleashed are transformative technologies, capable of bringing new creativity and productivity to the broadcast and movie worlds, allowing sophisticated productions around the globe,” Geissler said.

www.mo-sys.com

Tags: Mo-Sys Engineering | NAB | real time camera tracking | camera remote systems | TimeCam | virtual studio | augmented reality | latency | transmission | compression/decoding | StarTracker | Mo-Sys VP .Unreal Unleashed | UE4 render engine | turnkey | NAB 2020 | NAB 2020
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Pixotope supercharges the Super Bowl with ambitious live mixed reality production Posted: 06/03/2020
Pixotope supercharges the Super Bowl with ambitious live mixed reality production

The Future Group, provider of live photo-realistic virtual production system, Pixotope™, has revealed its key involvement in the stunning production and delivery of the NFL’s ground-breaking Super Bowl LIV, mixed reality pre-game presentation. The complex, seven-minute production combined live action from multiple moving cameras with augmented virtual stages and graphics. The 2020 Super Bowl was watched by an estimated domestic audience of 100 million people, plus international viewers.

The Future Group provided six installations of its virtual production platform, Pixotope, along with essential technical expertise to liaise with all other aspects of the multi-faceted production.

As an opener to the Super Bowl LIV, NFL planned to reveal its “100 All Time Team”. They approached fan experience company– coincidently named, The Famous Group – to design and choreograph the pre-show content. The brief was to celebrate the history of the sport and the contribution of those 100 players and 10 coaches, using graphics, historical film and live shots of attendees. The Famous Group looked to achieve this through extensive use of mixed reality virtual elements, and selected Pixotope, with expertise from The Future Group, as their technological solution.

The complexities of such a project cannot be overstated. Multiple virtual assets such as stages and screens needed to be designed to exactly match the stadium environment to which they would be augmented. Cameras needed to be tracked in real time and have their lenses aligned so that the virtual elements would be generated at precisely the right angle to accurately match real-world positions. Lighting needed to be measured so that it could be simulated in the virtual world to ensure correct shadows and highlights.

In-stadium screens, which would show the augmented content to the crowd, had to be accurately marked out in the virtual scene so that they could be blocked out to avoid visual “feedback”. All this had to take place under precise time control to synchronise with the voice-over and contributing performers in the stadium.

Pixotope product specialist, David Stroud, was part of a team of experienced mixed reality technicians, helping to specify and install the required technology, and bring together all the constituent departments. The Future Group team were involved from the outset, initially collaborating using a shared virtual project to provide technical assistance for The Famous Group creatives. Then later, the team positioned themselves at the Hard Rock Stadium, Miami FL, where the main event would take place 11 days later.

David Stroud recalled, “Although the virtual scene had been set up “offline” from scans and measurements from the stadium, there are inevitably adjustments that can only be done on site. We used our Pixotope virtual production platform to receive images and tracking data from each of the cameras, one of which was a Skycam “wire-camera”, and augment onto those the virtual elements designed by The Famous Group. This allowed everyone to see the results in real time, making adjustments and improvements as we rehearsed the show in the days leading up to the Super Bowl.”

Stroud continued, “We helped the camera operators visualise how the preshow would come together, as understandably, they were more used to following the unscripted action of a football game than reacting to very specific time cues. Pixotope has the capability to continuously output the final result, even while editing the graphics – a great tool for directors following rapid changes and updates because it’s always live.

“We also worked closely with camera tracking specialists SMT, and in fact, we were able to improve our data exchanges to further perfect the virtual camera motion. And we worked with both the broadcaster (Fox) and the companies providing in-stadium displays to ensure the very highest visual quality possible.”

Andrew Isaacson, Executive VP Business Development for creative agency The Famous Group affirms, “Needless to say, the best creative ideas rely on solid technological platforms and expertise to deliver them. This could not be truer for a live event on the scale of The Super Bowl. We needed to know, without any shadow of a doubt, that what we planned would be delivered faultlessly, accurately and to the highest quality. This is why we chose Pixotope as our platform for delivering cutting edge mixed reality for the Super Bowl.

“Having used Pixotope on previous productions, we know that the system, and expertise from The Future Group, allow our creative ideas to be unleashed to the great benefit of our clients like the NFL. We look forward to working on many more productions with Pixotope.”

All hardware was provided by Quince Imaging and camera tracking was completed by SMT. The final mixed reality sequence can be viewed online, here: https://www.youtube.com/watch?v=FqXBKweKQ9U

Tags: The Future Group | Pixotope | Super Bowl | mixed reality | live production | Super Bowl LIV | photo-realistic | virtual production | NFL | The Famous Group | David Stroud | real time | SMT | Fox | Andrew Isaacson | cutting edge | MKM Marcomms | MKM Marketing Communications
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Bannister Lake Introduces Major Enhancements to Its Chameleon Election Module for the 2020 Election Cycle Posted: 05/03/2020
Bannister Lake Introduces Major Enhancements to Its Chameleon Election Module for the 2020 Election Cycle

Bannister Lake announced today that its industry-leading data aggregation and management product, Chameleon, will now include additional election-specific capabilities. The new enhancements will allow broadcasters, station groups, streaming news services, and online media companies to launch election coverage with full editorial, data, and graphics support. Sophisticated election systems have historically been custom built by network news departments and are out of reach for many media companies. Bannister Lake's Chameleon election solution provides any media outlet with the ability to professionally cover elections and ingest automated AP Elections or Decision Desk HQ data or enter results manually.

The new election module features customizable race tracking and filtering functionality, allowing producers to focus on specific races of interest. Editorial teams can use Chameleon to follow races based on star candidates, close results, geography, or other criteria. Producers can also create pre-built collections of races to have them readily available for air. As a web-based system, Chameleon can support an unlimited number of users, allowing producers and reporting teams to have access to results and functionality from anywhere.

Within the election module, producers can quickly create graphic playlists populated with real-time results based on the races they are following and display them immediately. Chameleon also allows production teams to add candidate headshots, customize the UI to zero-in on specific races or groups of races, and switch to manual results should the data feeds be interrupted.

Tags: Bannister Lake | 2020 Election | Chameleon | Real-Time Data | AP Elections
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Marco Borsato at De Kuip Stadium 2019 Posted: 21/10/2019
Marco Borsato at De Kuip Stadium 2019

Dutch megastar Marco Borsato recently played a stream of sold out record breaking shows at De Kuip stadium in The Netherlands. The set included a huge scale canvas in the form of a 1,000 square-meter LED screen. To power the impressive visuals needed for this event, Michael Al-Far of MalfMedia and Jo Pauly of Visual Solutions turned to disguise servers to provide the power. Six disguise vx 4 and four disguise gx 2 media servers played key roles in the innovative production driving the video content and facilitating real-time IMAG grading of the live feed and the integration of Notch VFX and multicam AR in the massive main screen graphics.

Marco Borsato consistently has been one of the most successful and biggest grossing artists in the Netherlands in the last twenty years. For the 2019 shows, Marco specifically requested that the starting point for the De Kuip shows would be the level of last year’s Sportpalais concerts where the team first introduced cinematographic content. “As an artist and photographer Marco felt the time had come for him to be involved in every step of this exciting project, so we had creative freedom, but he had the final say. Together with Set and Lighting Designer Carlo Zaenen we created the content book in which we outlined the look and feel of every song.” says MalfMedia founder Michael Al-Far.

“Marco Borsato was adamant that the live feed would be treated to fit better in the cinematographic content,” Michael notes. As a result, MalfMedia approached Lewis Kyle White to apply his vast experience in IMAG grading for live shows on this project.

The outdoor show posed a number of challenges: starting in daylight and transitioning to night; a canvas that was by some measures the largest screen ever used for an arena rock concert; the IMAG live feed embedded into the content and not shown on side screens; and a set list of 37 songs that all needed to have the same standard of quality.

Tags: disguise | live events | concert touring | AR graphics | media servers | vx 4 | gx 2 | Marco Borsato | MalfMedia | Visual Solutions | Notch | real-time rendering | Bubble Agency
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Primestream Showing Advanced Acquisition Capabilities at IBC2019 Posted: 20/09/2019
Primestream Showing Advanced Acquisition Capabilities at IBC2019

Primestream has expanded and enhanced its acquisition and ingest capabilities and will demonstrate them at IBC2019. For any media project, initial content acquisition is the most important stage in the workflow.

Cameras in the field need mobility, flexibility and reliability, especially in live and multi-cam situations. Control room operators need to monitor incoming content, as well as add information to support the asset management, editing, and distribution requirements later in the process. Even when moving files from an external storage location into the production environment, insufficient or erroneous metadata can be highly costly as the project moves forward.

Tags: Primestream | acquisition | assest management | AI | IP | 4K HDR | real time transcoding | Bubble Agency | IBC 2019 | IBC 2019
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InSync Technology to Showcase New FrameFormer Live Software-Based Real-Time Standards Converter at IBC2019 Posted: 30/08/2019
InSync Technology to Showcase New FrameFormer Live Software-Based Real-Time Standards Converter at IBC2019

At IBC2019 in Amsterdam, InSync Technology will introduce FrameFormer Live, a highly scalable, professional grade software standards conversion solution that enables live real time conversion of SD, HD, and 3G content using CPU only processing with cross platform support. FrameFormer Live can run in any standard IT environment, on premises or in the cloud, and can be accessed as a stand alone application or an integrated service.

Tags: InSync Technology | FrameFormer Live | Software-Based Standards Converter | Real-Time Standards | IBC2019 | IBC 2019 | IBC 2019
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Riedel Communications Chooses Dubais Venuetech to Distribute Full Product Line in UAE Posted: 20/06/2019
Riedel Communications Chooses Dubais Venuetech to Distribute Full Product Line in UAE

Riedel Communications today announced that Venuetech has signed an agreement to become a distributor for Riedel's full line of real-time media network and communications solutions in the Middle East.

Tags: Riedel Communications | Venuetech | real-time media | AV systems
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Dejero and Source Elements team up to boost audio file transfers from the field Posted: 23/04/2019
Dejero and Source Elements team up to boost audio file transfers from the field
Dejero, an innovator in cloud-managed solutions that provide video transport and Internet connectivity while mobile or in remote locations, is joining forces with Source Elements, a high-quality audio software provider allowing users to work remotely and collaborate effectively over the Internet. This technology partnership means that broadcast teams can achieve faster remote audio file transfers from the field—using a combination of the Dejero GateWay Smart Blending Technology and Source Elements' Source-Connect ISDN replacement.
Tags: Dejero | Source Elements | GateWay | Source-Connect | faster audio file transfers | Smart Blending Technology | Todd Schneider | Rebekah Wilson | cloud-managed solutions | high-quality audio | real-time | MKM Marcomms | MKM Marketing Communications
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Telstra and Broadpeak Launch Innovative Device Detection and LTE-Broadcast HEVC Enabling Solution for Mobile and Fixed Networks Posted: 10/04/2019
Telstra and Broadpeak Launch Innovative Device Detection and LTE-Broadcast HEVC Enabling Solution for Mobile and Fixed Networks
Telstra, Australia's leading telecommunications provider, in partnership with Broadpeak®, a leading provider of content delivery network (CDN) and video streaming solutions for content providers and pay-TV operators worldwide, today announced the launch of the Intelligent Device Optimization (IDO) solution.
Tags: Telstra | Broadpeak | Device Detection | LTE-Broadcast/HEVC | Enabling Solution | Mobile | Fixed Networks | CDN Selection | Real-Time Analytics | Mobile App SDKs | NAB 2019 | NAB 2019
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SmallHD Unveils Professional 7 Wide-Gamut Monitor NAB, Las Vegas, Booth C5725 Posted: 09/04/2019
SmallHD Unveils Professional 7 and rdquo; Wide-Gamut Monitor NAB, Las Vegas, Booth C5725

SmallHD announces the 702 Touch, a professional 7" 1920 x 1200 monitor that delivers a world class user experience and feature-set. Its daylight viewable 1,500 nit panel and stunning 100% DCI-P3 color gamut offer an unparalleled monitoring experience for studio and mobile production environments.

Tags: nab | nab19 | smallhd | 702 | touch | 702touch | real-time | connect | CTRL | Teradek | RT | controller | gamut | monitor | NAB 2019 | NAB 2019
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Arraiy Debuts DeepTrack AI-Powered Tracking Solution for Real-Time Broadcast, News and Sports Productions Posted: 20/03/2019
Arraiy Debuts DeepTrack AI-Powered Tracking Solution for Real-Time Broadcast, News and amp; Sports Productions

Computer vision technology innovator Arraiy has launched DeepTrack, a machine learning solution that provides real-time tracking for broadcast, news and sports productions. DeepTrack is the first application to launch in Arraiy’s DeepStudio suite of robust AI-based tools for real-time virtual production pipelines. With computer vision pioneer and CSO Gary Bradski alongside CTO Ethan Rublee at the helm continuing to drive technological innovations, Arraiy has appointed entertainment and advertising studio executive Mark Tobin as CEO to take the lead on future business development.

Tags: Ai | DeepTrack | Tracking | Real-Time | Broadcast | Production
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Newest Veritone aiWARE Enhancements Enable Customers to Expand and Accelerate Their Adoption of AI Posted: 15/03/2019
Newest Veritone aiWARE Enhancements Enable Customers to Expand and Accelerate Their Adoption of AI
Veritone Inc. (Nasdaq: VERI), today announced aiWARE™ 2.0, enhancing the world's first operating system for artificial intelligence (AI). This new release of Veritone's industry-leading aiWARE operating system includes further enhancements to the groundbreaking new features released over the past year, as well as new features and tools that make aiWARE easy to customize and use for an even wider range of use cases. aiWARE 2.0 boasts a real-time processing framework, expanded cognitive capabilities, new electronic document support, structured and unstructured data support, and advanced customization options, as well as multiple industry-specific turnkey applications.
Tags: Veritone | aiWARE | Enhancements | aiWARE 2.0 | Real-time Processing | Expanded Cognitive Capabilities | Advanced Customization Options | NAB 2019 | NAB 2019
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Bannister Lake Releases Chameleon Version 10 Real-Time Data Aggregation and Graphics Management Solution Posted: 18/12/2018
Bannister Lake Releases Chameleon Version 10 Real-Time Data Aggregation and Graphics Management Solution
Chameleon, Bannister Lake's data aggregation and graphics management solution is introducing dramatic new enhancements with a strong focus on election data. Within its election module, Chameleon Version 10 improves how election data is ingested and managed. The new release expands the ability to enter manual election results where data feeds may not be available. This is particularly useful in less populated districts or in jurisdictions where it is not practical to organize a real-time results feed. The new functionality also provides an important failsafe in situations where a data feed may have stopped working.
Tags: Bannister Lake | Chameleon | Version 10 | Real-Time Data Aggregation | Graphics Management Solution | Industry-Leading Platform | Election | Sponsorship | Security
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