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StarTrackerVFX with novel dual-render workflow brings Hollywood-grade VFX to all-sized budgets at IBC2018 Posted: 10/09/2018
StarTrackerVFX with novel dual-render workflow brings  Hollywood-grade VFX to all-sized budgets at IBC2018
At IBC2018, Mo-Sys will combine Unreal Engine’s interface and Live Link capabilities as well as the ray-tracing render strengths of Chaos Group’s V-Ray with its real-time camera tracking system, StarTrackerVFX, for a complete, automated virtual production workflow. This will demonstrate how all-sized budgets can now access Hollywood-quality VFX with one simple workflow.
Tags: Mo-Sys | IBC2018 | IBC | Render | previs | pre-vis | real time | StarTracker | StarTrackerVFX | IBC 2018 | IBC 2018
Submitted by Red
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