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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
Submitted by MKM Marketing Communications
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Viz Engine 4 released ahead of IBC2019 Posted: 09/09/2019
Viz Engine 4 released ahead of IBC2019

Vizrt, the innovator of software-defined visual storytelling (#SDVS) platforms, has released Viz Engine 4. This much anticipated release revolutionizes how virtual studio sets and augmented reality graphics are designed, rendered and combined with live video, and focuses on driving the complexity out of production workflows.

Tags: Vizrt | Unreal Engine 4 | The Big AR Sports Show | AR | virtual studios | Fusion Keyer | IBC 2019 | IBC 2019
Submitted by Bubble Agency
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Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace Posted: 09/01/2019
Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace
Blackmagic Design announced today Epic Games’ Unreal Engine 4.21 now supports Blackmagic Design’s DeckLink 8K Pro, DeckLink Duo 2 and DeckLink 4K Extreme 12G capture and playback cards. DeckLink SDK binaries and source code from Epic will also now be available free to download on the company’s Unreal Engine Marketplace.
Tags: Epic Games | Unreal Engine 4 | Gaming | DeckLink | SDK | Unreal Engine Market Place | Blackmagic Design
Submitted by Blackmagic design
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ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego AR and Virtual Set Software Posted: 09/04/2018
ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego and rsquo;s AR and Virtual Set Software

ChyronHego today announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual set solutions. With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s industry-leading rendering and real-time special effects capabilities to add powerful new photorealistic and hyper-realistic elements to their on-air virtual sets.

Tags: ChyronHego | Unreal Engine | Epic Games | augmented reality (AR) graphics | virtual set solutions | NAB Show 2018 | NAB 2018 | NAB 2018
Submitted by Dundee Hills Group
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Epic Games Announces Unreal Engine Integration With Strategic Partners in Broadcast Posted: 25/04/2017
Epic Games Announces Unreal Engine Integration With Strategic Partners in Broadcast

At NAB 2017, Epic Games will reveal applications of Unreal Engine that deliver unprecedented speed, fidelity and flexibility in broadcast production workflows. Ross Video, Vizrt and Zero Density will demonstrate integrations with Unreal Engine that illustrate the power of the engines real-time rendering capabilities. In addition, The Future Group and House of Moves will showcase how Unreal Engine is helping to break new ground in episodic entertainment production and delivery at Epics first Unreal Engine NAB press conference (April 24, 4-5PM, Room N239, Las Vegas Convention Center).

Tags: Unreal Engine | EPIC | NAB 2017 | The Future Group | NAB 2017 | NAB 2017
Submitted by Epic Games
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Ncam demonstrates integration with Unreal Engine at NAB 2016 Posted: 30/03/2016
Ncam demonstrates integration with Unreal Engine at NAB 2016

Ncam, global leader in augmented reality for television and film production, will be demonstrating ground-breaking advances in creative capabilities at NAB2016 (18 21 April, Las Vegas Convention Center). By combining Ncams unrivalled technological capabilities with Epic Games Unreal Engine, augmented reality takes a massive leap forward into photorealism.

Tags: Ncam | AR | Augmented Reality | Photorealism | Depth | Epic Games | Unreal Engine | NAB | NAB 2016 | NAB 2016
Submitted by MKMMarcomms
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