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Chyron Releases PRIME VSAR 1.7 With Support for Unreal Engine 4.26
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Posted: 07/01/2022
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Chyron today announced the release of PRIME VSAR 1.7, a significant step forward in the company's mission to help broadcasters maximize and monetize the content they can generate with Unreal-driven virtual sets and augmented reality. This latest release implements Unreal Engine 4.26, increases cameras per PRIME VSAR engine, and adds a host of template-based tools to simplify the process of creating and managing a broadcast-grade virtual set. PRIME VSAR 1.7 makes it easier for designers to create compelling virtual graphics and puts power in the hands of producers and journalists to leverage these assets across different channels and programs. |
Tags: Chyron
| Graphics
| Virtual Sets
| Broadcast
| VSAR 1.7
| Virtual Set Augmented Reality
| Graphics
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Submitted by Wall Street Communications
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Polygon Labs Creates Four-World Tokyo-Based Virtual Set for Televisa Sports Channel TUDN
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Posted: 16/08/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced that it has completed the creation of a sophisticated virtual set for popular sports channel TUDN, which is owned by Univision and Televisa. The virtual set was built specifically for the show Tokio Nos Une and allowed the presenters to appear in four different worlds, all with a Tokyo theme. Tokio Nos Une is a two-hour program that aired recently daily during a primetime slot.
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Tags: Polygon Labs
| Televisa
| TUDN
| Sports broadcasts
| Virtual set
| Unreal Engine
| Vizrt
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Submitted by Jump PR Ltd
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FOR-A Drives Virtual Studio System for UAE Ministry of Education Distance Learning
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Posted: 13/07/2021
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The United Arab Emirates Ministry of Education is using a FOR-A HVS-1200 video switcher to drive a virtual studio system for distance learning programs. Originally designed to help the MoE build an educational channel for coverage of live lectures, the project became a top priority during the COVID-19 pandemic. |
Tags: distance learning
| live production
| video switcher
| virtual set
| 4K
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Submitted by Pipeline Communications
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Polygon Labs Clients Including Verizon Media Create Sophisticated Unreal Engine Projects Using Creative Hub Service
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Posted: 03/02/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is highlighting the success of Creative Hub, its remote, on-demand creative and professional services platform.
Since its launch in April 2020, many of Polygon Labs’ clients have used Creative Hub to produce their remote virtual studio productions, with no need for physical cameras, tracking devices or green screens. All human interaction happens remotely, bringing the presenters into the set via live video stream. This exact set up was used last month by popular Verizon Media-owned tech news publisher, Engadget for its CES 2021 virtual studio presentations. Polygon Labs worked closely with Michelle Kratchman, Creative Director/Head of Art and AR/VR Design at Verizon Media and her creative team to design a virtual studio environment that could be used as a fully remote production set to present products, interview guests and to discuss consumer trends.
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Tags: Polygon Labs
| Creative Hub
| remote virtual studio
| CES 2021
| Engadget
| Verizon Media
| virtual studio
| remote production set
| virtual set
| Brainstorm Infinite
| Unreal Engine
| augmented reality
| AR
| mixed reality
| subscription service
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Submitted by Jump PR Ltd
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FOR-A Delivers Video Switcher Integration with and nbsp;Technology Partners for Live Production Solutions
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Posted: 24/03/2020
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FOR-A Corporation of America has built integrated live production solutions that combine its HANABI series of video switchers with Variant Systems Group replay systems, ClassX graphics and playout software, ODYSSEY Insight video servers, and Brainstorm Multimedia virtual studios.
“Together with our technology partners, FOR-A is creating live production systems that make integration easier and more reliable,” said Ken Truong, President of FOR-A Corporation of America. “With the combined expertise from these companies across the professional video industry, we can offer best-of-breed solutions that improve workflows while delivering broadcast-quality results for HD, 4K, and beyond.”
Variant’s Envivo Replay offers a cost-effective sports and live event replay solution, with an intuitive user interface and continuous multiple iso-channel recording capabilities. It offers simultaneous clip storage of multiple angles, playlists for highlights playback, built-in branding capabilities, and direct publishing to Facebook, Twitter, YouTube, and other social media platforms. FOR-A is the exclusive distributor of Envivo Replay in North America.
FOR-A – the exclusive distributor of ClassX in North, Central and South America – also combines the latest ClassX real-time 2D/3D HD/4K CG and live motion broadcast graphics and playout solutions with its HANABI video switchers. An expansion I/O card for HVS-100, HVS-490, and HVS-2000 production switchers enables a close integration of the ClassX graphic playout from any HANABI video switcher directly by the switcher operator. ClassX’s real-time graphics playout software suite is popular with TV channels, news broadcasters, live event productions, and live sports productions. |
Tags: FOR-A
| video switcher
| production switcher
| live production
| CG
| replay
| slo-mo
| virtual set
| video server
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Submitted by Pipeline Communications
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ChyronHego at BroadcastAsia2018
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Posted: 03/05/2018
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Powerful Sports Telestration and Analysis: Paint 7.4
In use by a multitude of sports organizations and thousands of live productions every year, Paint is ChyronHego’s award-winning telestration analysis solution for sports broadcasting. Paint’s power lies in its feature-rich set of tools and its sheer simplicity of use, which means that anyone working on a sports production can use the tool whether in front of the camera or behind the scenes. Sports pundits, commentators, or even assistant producers use Paint to help them create informative and visually appealing sports highlights without the need for additional infrastructure or specialist operators. |
Tags: sports telestration
| ChyronHego
| BroadcastAsia2018
| virtual graphics
| live broadcast
| graphics platform
| virtual sets
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Submitted by Dundee Hills Group
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ChyronHego and Epic Games to Integrate Unreal Engine With ChyronHego AR and Virtual Set Software
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Posted: 09/04/2018
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ChyronHego today announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual set solutions. With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s industry-leading rendering and real-time special effects capabilities to add powerful new photorealistic and hyper-realistic elements to their on-air virtual sets. |
Tags: ChyronHego
| Unreal Engine
| Epic Games
| augmented reality (AR) graphics
| virtual set solutions
| NAB Show 2018
| NAB 2018
| NAB 2018
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Submitted by Dundee Hills Group
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