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Nuke 13.1 released to streamline artists workflows Posted: 26/11/2021
Nuke 13.1 released to streamline artists workflows

We are delighted to announce the release of Nuke 13.1, our latest release in the Nuke 13 series. This artist-focused update introduces a suite of user experience and workflow improvements designed to enhance artist productivity and accelerate the creative process for both artists and teams.

Tags: compositing | Nuke | Unreal
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Mari 5 released with fundamental USD and feature upgrades to reduce pipeline friction Posted: 23/11/2021
Mari 5 released with fundamental USD and feature upgrades to reduce pipeline friction

We are delighted to announce the release of Mari 5.0 - a pivotal release that features fundamental USD advancements, improved artist tools, and enhanced procedural workflows to reduce pipeline friction and boost creative collaboration.

Tags: Mari | texturing | USD | look development | lookdev
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Foundry Live returns in March Posted: 22/02/2021
Foundry Live returns in March

Foundry, the leading developer of creative software for the Media and Entertainment, and Digital Design industries, announces the return of its Foundry Live event between 15-25 March 2021.

Tags: compositing | lood development | 3D Design | Lighting
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Modo 14 three-part series complete Posted: 17/11/2020
Modo 14 three-part series complete

With a focus on accelerating artists’ workflows, Modo 14 rounds up the 2020 updates delivered with several new features, such as USD support, Rig Clay, Grease Pencil, MeshFusion Embossing, and Ghost/Xray Viewport.

Alongside these new features, many aspects of the existing workflows for modeling, procedurals, UV tools, and rendering were vastly refined for not only increased creative control but also boosted performance with notable gains of more than 10x speed improvements with booleans, selections and rendering.

Tags: 3d modelling | 3d design
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Katana 4.0 redefines scalable artist-focused look development and lighting Posted: 10/11/2020
Katana 4.0 redefines scalable artist-focused look development and lighting

Building on multiple developments which focused on UX, performance, and overall architecture in the Katana 3 series, Katana 4.0 introduces key features that empower artists to tackle the rising demands for complex, high-quality work on shorter schedules and tighter budgets.

Tags: Katana | Look Development | Lighting
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Nuke wins the Engineering Emmy Award Posted: 09/10/2020
Nuke wins the Engineering Emmy and reg; Award

Foundry today announces that Nuke, its industry-leading compositing tool, will be honored with an Engineering Emmy® Award by the Television Academy on 29 October 2020.

Four key engineering contributors to Nuke, Bill Spitzak, Jonathan Egstad, Peter Crossley and Jerry Huxtable, will be recognised for extensive developments in engineering that materially affect the production, recording, transmission or reception of television.

Foundry today announces that Nuke, its industry-leading compositing tool, will be honored with an Engineering Emmy® Award by the Television Academy on 29 October 2020.

Four key engineering contributors to Nuke, Bill Spitzak, Jonathan Egstad, Peter Crossley and Jerry Huxtable, will be recognised for extensive developments in engineering that materially affect the production, recording, transmission or reception of television.

Tags: Emmy | Engineering Emmy | Nuke | compositing
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Foundry introduces accessible version of Nuke for solo artists Posted: 22/07/2020
Foundry introduces accessible version of Nuke for solo artists

Foundry, the leading developer of creative software for the media and entertainment industries, today announces the release of Nuke Indie - the latest addition to the Nuke family of products, an accessible version of Nuke Studio for eligible solo artists.

Nuke Indie combines the industry-leading node-based compositing toolset of NukeX with the conform, editorial and review capabilities in Nuke Studio, making it the ultimate tool for artists wanting to create high-quality visual effects, at an accessible price of $499/£399/EUR 449 per year.

 

Tags: Nuke | Compositing | Nuke Indie | Foundry
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Katana 3.6 released Posted: 23/06/2020
Katana 3.6 released

Katana 3.6 released with new, artist-focused snapping functionality, Network Materials Edit and advancements to 3Delight NSI 2.0.

Tags: lighting | lookdev | look development | Katana | Foundry | 3Delight
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Nuke 12.1 released with artist-focused improvements across the Nuke family Posted: 25/02/2020
Nuke 12.1 released with artist-focused improvements across the Nuke family

Building on the Nuke 12.0 release, Nuke 12.1 brings updates across the entire Nuke family with an emphasis on enhancing the artist experience through UI and tool improvements, the largest update to Blink and BlinkScript in recent years improves Cara VR node performance and introduces new tools for developers, and extended functionality in the timeline-based applications speeds up and enriches artist and team review.

Tags: Nuke | Nuke 12.1 | Compositing | Post-production | post production
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The Foundry launches Cara VR toolset Posted: 20/04/2016
The Foundry launches Cara VR toolset

Nuke firm creates plug-in for 360-degree video content in virtual reality titles

The Foundry has launched a new virtual reality toolset that lets devs create live-action experiences.

Cara VR is a new plug-in designed to work with The Foundrys established Nuke software, and adds tools built around compositing multi-camera footage in order to create 360-degree videos.

Tags: The Foundry | CARA VR | NAB 2016 | NAB 2016
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The Foundry delivers increased performance and efficiency with NUKE 10 Posted: 13/04/2016
The Foundry delivers increased performance and efficiency with NUKE 10

The FoundryIts been almost a decade since The Foundry took over development of NUKE and in that time weve focused on consistently delivering new features that have broadened the scope of its user base and made it the global tool of choice for anyone delivering high-end media productions, no matter how big or small.  We also expanded the NUKE family with the launch of NUKEX and NUKE STUDIO, said Andy Whitmore, chief product officer at The Foundry.

Tags: NUKE | VFX | design | artists | creative software | NAB 2016 | NAB 2016
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The Foundry Launches MODO 10 Series Posted: 08/03/2016
The Foundry Launches MODO 10 Series
The Foundry has announced the launch of the MODO 10 Series.
 
Built on a next-generation 3D modelling, texturing and rendering platform, the MODO 10 delivers new feature sets in a series of three installments. It delivers toolsets to enable artists and designers to create high-quality content for games, virtual reality, product design, creative media, and film and video projects.
Tags: The Foundry | MODO 10 Series
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Its Not Rocket Science Launches with The Foundry Software Posted: 19/01/2016
Its Not Rocket Science Launches with The Foundry Software
The new comedy science animation show, Its Not Rocket Science, is a 10-episode series that has been developed using solutions and tools from leading creative software developer The Foundry. Created by retired Canadian astronaut and commander of the International Space Station Chris Hadfield, together with his son Evan, the series seeks to address current issues and misunderstood science topics, from vaccinations to climate change.
Tags: The Foundry | Its Not Rocket Science | Chris Hadfield
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The Foundry honored in annual Scientific and Technical Awards Posted: 15/01/2016
The Foundry honored in annual Scientific and Technical Awards
 The Foundry, leading creative software developer, has announced that its MARI development team will be honored by The Academy of Motion Picture Arts and Sciences at the annual Scientific and Technical Awards presentation on Saturday, February 13. The awards recognize individuals that have added value to the filmmaking process. For their contributions to MARIs development, Jack Greasley, Kiyoyuki Nakagaki, Duncan Hopkins and Carl Rand from The Foundry will receive an Academy Plaque in the Scientific and Engineering Awards category at the ceremony to be held at the Beverley Wiltshire in Beverly Hills.
Tags: The Foundry | Scientific and Technical Awards
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Former Shine CEO joins The Foundry Posted: 10/11/2015
Former Shine CEO joins The Foundry
Alex Mahon, the former CEO of Shine Group, has joined the leading design and visual effects software firm, The Foundry, as Chief Executive.
Tags: The Foundry | Alex Mahon | KItPlus @ | KItPlus @
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