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ES Broadcast adds Ross Ultrix to hire fleet to meet customer infrastructure challenges Posted: 23/09/2021
ES Broadcast adds Ross Ultrix to hire fleet to meet customer infrastructure challenges

ES Broadcast has added a Ross Ultrix router to its extensive dry hire catalogue in response to growing demand for rented routing and infrastructure solutions from customers.

Tags: ES Broadcast | ES Broadcast Hire | Ross Video | Ultrix | vision mixer | router | esports
Submitted by ES Broadcast Ltd
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TSL Products Helps Produce Complex eSports Events Posted: 04/08/2021
TSL Products Helps Produce Complex eSports Events

Resulting from the heightened popularity and massive growth within the eSports industry, Tencent China and Riot Games recently joined forces to create TJ Sports, Asia’s first large-scale eSports remote production centre. As the eSports industry continues to expand across the globe, production companies are looking to streamline operator workflow. Providing a technologically advanced, yet simple-to-operate control solution, TJ Sports selected TSL Products’ TallyMan Advanced Broadcast Control System to accomplish the management of large-scale video switchers, audio mixers and the AV matrix for its events.

Tags: TSL Products | esports productions | TallyMan
Submitted by D. Pagan Communications
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Marshall Cameras Enhance Kent State University eSports Live Streams Without Any Player Distractions Posted: 07/07/2021
Marshall Cameras Enhance Kent State University and rsquo;s eSports Live Streams Without Any Player Distractions

Kent State University originally launched its eSports program in the Fall of 1998 and it was the beginning of something big. Today, with a community of over 400 students and growing daily, the University currently competes at a varsity level in the Overwatch, League of Legends, Rocket League and Hearthstone competitions. Looking to enhance live streams by capturing athlete reactions and interactions with other players and team members, Jason Forbes, broadcast engineer at Kent State University, Teleproductions turned to the miniature CV503 POV and full featured CV730 PTZ cameras from Marshall Electronics.

Tags: Marshall Electronics | esports production | PTZ cameras
Submitted by D. Pagan Communications
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Grass Valley GV AMPP Powers Cloud Production for Electronic Arts Competitive Gaming Entertainment Online Esports Events Posted: 20/04/2021
Grass Valley GV AMPP Powers Cloud Production for Electronic Arts Competitive Gaming Entertainment Online Esports Events

The Grass Valley cloud-based platform for broadcast distributes quality remote production incorporating familiar control surfaces



Tags: esports | grassvalley
Submitted by Platform Comms
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Intinor adds user-configured distribution delay Posted: 24/03/2021
Intinor adds user-configured distribution delay

Intinor, Sweden’s leading developer of products and solutions for high-quality video over internet, has added a user-configurable delay to its Direkt encoders for streaming video distribution. The new functionality is in response to requests from esports companies, but the ability to add different delays to individual destinations from the same software encoder is valuable in many applications. 

Tags: Intinor | distribution | streaming | esports | broadcast | remote commentary | Internet
Submitted by Manor Marketing
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Gfinity Moves to Cloud-Powered Production with Grass Valley GV AMPP Posted: 16/03/2021
Gfinity Moves to Cloud-Powered Production with Grass Valley GV AMPP

Grass Valley announces that international esports and gaming solutions provider, Gfinity, has deployed its cloud-based SaaS platformGV AMPP(Agile Media Processing Platform) to support multi-day live esports broadcasts. London-based Gfinity is using the technology to handle production and delivery, entirely in the cloud, for one of its virtual professional motorsports series, which is distributed for live broadcast on both OTT and linear channels around the world. The project was turned around, and GV AMPP was in place and on-air within weeks, thanks to the simple deployment of this SaaS platform.

Tags: esports | grassvalley | gfinity
Submitted by Platform Comms
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Intinor boosts power of internet streaming yet further Posted: 28/10/2020
Intinor boosts power of internet streaming yet further

Intinor, Sweden’s leading developer of products and solutions for high-quality video over the public internet, has launched a new generation of its RACK+ product series. For the first time, as many as 12 independent video feeds can be combined in a single device, to be delivered synchronously across multiple internet paths.

Tags: Streaming | Internet | Intinor | BRT | Router | Tally | NDI | esports
Submitted by Manor Marketing
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SMPTE 2020: Game On to Focus a Day on Esports, With Technical and Creative Sessions Plus Live Competition Posted: 26/10/2020
SMPTE 2020: Game On to Focus a Day on Esports, With Technical and Creative Sessions Plus Live Competition

SMPTE® today announced that there will be a full day's worth of esports programming on the final day of SMPTE 2020: "Game On", the Society's interactive and immersive remote technical conference experience scheduled for 10-12 November. On Thursday, 12 November, the event will offer presentations and live discussions about the convergence of esports/gaming and media technology and the unique requirements of the thriving esports industry. The concluding event will feature a Rocket League esports exhibition match – between Team Liquid, a professionals esports team, and RIT Esports – streamed live on SMPTEConnect's Twitch and YouTube channels. RIT Esports is a collegiate club at the Rochester Institute of Technology, where SMPTE has an active student chapter.

Tags: SMPTE | Game On | Esports | Live | SMPTE 2020
Submitted by Wall Street Communications
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SMPTE Releases Program for SMPTE 2020: Game On Posted: 09/10/2020
SMPTE Releases Program for SMPTE 2020: Game On

SMPTE® today unveiled the program for SMPTE 2020: "Game On", an interactive and immersive remote technical conference experience extending from Nov. 10 to 12. Throughout the three-day conference experience, attendees can join live technical presentations, practical hands-on training, keynote presentations, partner programming, product and technology demonstrations, moderated roundtable discussions, and virtual panels, with continual access to a host of on-demand content. This year's event also will feature one full day focused on the convergence of esports/gaming and media technology and the unique requirements of the thriving esports industry.

Tags: SMPTE | SMPTE 2020 | Interactive | Conference | Esports
Submitted by Wall Street Communications
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Dejero helps NBA 2K League Shift Third Season to Large-Scale Remote Production during Pandemic Posted: 20/08/2020
Dejero helps NBA 2K League Shift Third Season to Large-Scale Remote Production during Pandemic

Dejero has provided the NBA 2K League with a variety of remote connectivity equipment, via Defacto Entertainment and facilities partner Dome Productions, to help the professional esports league save its third season threatened by the ongoing COVID-19 pandemic that prevented its 23 teams from gaming together in the league’s new Manhattan studio. The esports league shifted its entire season 3 production from a studio-based model to a large-scale pan-North-America remote gameplay production model in record time, with the help of Dejero.

Tags: Dejero | NBA | 2K League | Third Season | pandemic | COVID-19 | esports | remote gameplay | North America | Defacto Entertainment | Dome Productions | Manhattan studio | Chris Mitchell | Smart Blending Technology | SportsNet | Brian Carr | MKM Marketing Communications
Submitted by MKM Marketing Communications
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Konami Creative Center GINZA Uses URSA Broadcast For Esports Studio Posted: 15/06/2020
Konami Creative Center GINZA Uses URSA Broadcast For Esports Studio

Blackmagic Design today announced that a number of Blackmagic products, including Blackmagic URSA Broadcast and ATEM 2M/E Production Studio 4K, are used at Konami Creative Center GINZA. The center opened in January, 2020 and is built around a Blackmagic Design broadcast workflow.

Konami Holdings Corporation is a Japanese entertainment conglomerate who produces and distributes game software and amusement equipment, as well as conducting other business. Recently, Konami began putting more focus on its eSports business, and has opened their new multi purpose facility in Tokyo, called Konami Creative Center Ginza, which contains an eSports streaming studio, a showroom for eSports related products and an eSports school. The studio can be rented as a public facility for many other usages other than eSports.

Tags: Blackmagic Design | Blackmagic | esports | Live Streaming | ATEM Switchers | URSA Broadcast
Submitted by Blackmagic design
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Quicklink TX allows FreeSports Rugby League Back Chat to stay on air amid COVID-19 Posted: 18/05/2020
Quicklink TX allows FreeSports and rsquo; Rugby League Back Chat to stay on air amid COVID-19

The Quicklink TX has been enlisted by oXyFire Media to assist in remotely producing FreeSports’ Rugby League Back Chat programme amid the COVID-19 pandemic. The Skype TX technology has enabled the show to remotely introduce presenters and guests while the usual studio-based production is not able to take place.

Rugby League Back Chat is a 60-minute show produced by PHA Broadcast and broadcast on FreeSportsTV. The programme is in its 8th series and hosted by Matt Shaw and is the UK’s essential weekly Rugby League TV debate show.

“It’s not quite as bad as having a chat show with nothing to chat about; but having a sports chat show with no sport to chat about does have its challenges.” say’s Producer Paul Davies of PHA Broadcast. “As a 30-episode programmes, Rugby League Back Chat was only 3 programmes into its current series when the lockdown was announced meaning not only was there no sport to talk about, but no guests to talk about no sport.”

Due to the current COVID-19 outbreak and social distancing rules, the most obvious prospect was to cancel the series or at least put it on hold until it was safe to return to the outside world. PHA Broadcast required a method of continuing the Rugby League Back Chat show without requiring the presenter and guests to visit a studio and sit side-by-side.

 

 

 

Tags: Quicklink | Quicklink TX | Skype TX | oXyFire Media | PHA Broadcast | FreeSports
Submitted by
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
Submitted by MKM Marketing Communications
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Freaks 4U Gaming Invests In Blackmagic Design For Esports Broadcasting Posted: 09/04/2020
Freaks 4U Gaming Invests In Blackmagic Design For Esports Broadcasting

Blackmagic Design today announced that international gaming and esports agency, Freaks 4U Gaming, has deployed multiple studios and portable production units (PPU) built around Blackmagic Design. The solution for acquisition, control and delivery, allows the facility to offer native 4K content creation services for broadcast and live streaming.

Whether for traditional broadcast or live streaming, the Freaks 4U Gaming facility can support a host of formats, ranging of esports content from gaming tournaments, Twitch battles and magazine style esports programming. As well as fully customizable studio sets, caster booths and presenter spaces, it also offers more than twenty studio pods where influencers can create content for their own social media channels.

Working with gaming specialists at Teltec Berlin, Freaks 4U Gaming has fitted out 2800m2 of multipurpose production space at its headquarters in Spandau, Berlin, with a fleet of URSA Broadcast and URSA Mini Pro G2 cameras, paired with 4K B4 lenses.

“Providing a bridge between esports, broadcasting and influencers, Freaks 4U Gaming has a reputation for creating engaging and exciting content,” explains Matthias Remmert, Freaks 4U Gaming’s Senior VP, TV & Media Productions. “We understand what the gaming community wants, and we can translate that into compelling broadcast shows like ran eSports for ProSieben MAXX, as well as international events such as Europe's Twitch Rivals tournaments.”

Matthias explains that this insight was the driving force behind the studios’ incredibly flexible production infrastructure. “We chose to install a SMPTE fiber network as the facility’s backbone so that we can produce shows and content simultaneously. It also means the various studio spaces can all be controlled remotely through a single production gallery when more than one location or space is needed.”

Tags: Blackmagic Design | Blackmagic | esports | Live Streaming | Live Production | ATEM | URSA Mini Pro
Submitted by Blackmagic design
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Riot Games in a league of their own with Calrec RP1 remote production solution Posted: 12/02/2020
Riot Games in a league of their own with Calrec RP1 remote production solution

Riot Games’ 2019 League of Legends World Championship final in Paris relied on Calrec’s RP1 remote production technology for the English language feed for viewers in North America, Europe and Oceania.

Dave Talavera, Audio Engineer with Riot Games, said, “When it came to building our new European facility in Berlin two years ago, we knew, given our experience with remote production, that was the path that we wanted to continue down. Calrec was the only company that had come up with a remote production solution for IFB and they are still very much at the forefront of this. This was essential for the remote production of the English language feed for the final in Paris.”

 

 

 

Tags: audio | consoles | esports | calrec | broadcasting | NAB 2020 | NAB 2020
Submitted by Jump PR
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