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Riedel Supports Birmingham 2022 Commonwealth Games as Sponsor and Radio Communications Provider Posted: 11/11/2021
Riedel Supports Birmingham 2022 Commonwealth Games as Sponsor and Radio Communications Provider

Riedel Communications today announced that the company is an official sponsor of the Birmingham 2022 Commonwealth Games. In addition to serving as Official Radio Communications Provider, Riedel will use its resources and expertise in global events to provide radio communications for the Queen's Baton Relay as well as the Games themselves, which take place from July 28 to August 8, 2022.

Tags: Riedel | Commonwealth Games | Queen’s Baton Relay | Intercoms | Bolero | Intercom | Flexible Communications
Submitted by Wall Street Communications
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disguise collaborates with Epic Games to launch Unreal Engine 4.27 with no configuration required Posted: 20/08/2021
disguise collaborates with Epic Games to launch Unreal Engine 4.27 with no configuration required

Epic Games has just dropped its latest software release, Unreal Engine 4.27, and disguise users will be among the first to take advantage. disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release. With disguise’s new r19 software release together with their freely available, open-sourced RenderStream plugin, users can seamlessly integrate Unreal Engine alongside their disguise workflow.



Tags: disguise | Unreal Engine | Epic Games | 4.27
Submitted by Bubble Agency
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Dejero Connectivity Ensures Reliable Live Streaming of New Guinness World Record Posted: 12/08/2021
Dejero Connectivity Ensures Reliable Live Streaming of New Guinness World Record

Dejero and Montreal-based multi-media production company, Scratch Takes, were behind the successful live streaming of a new world record attempt for the highest number of caber tosses in one hour during the 45th annual Montreal Highland Games earlier this month; despite limited onsite network connectivity.

Tags: Dejero | reliable | live streaming | new record | Guinness World Record | GateWay | Scratch Takes | Montreal Highland Games | Smart Blending Technology | cellular networks | John Castillo | Jason Baines | Caylamina Roberts | MKM Marcomms | MKM Marketing Communications
Submitted by MKM Marketing Communications
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RTVE Chooses Flowics to Maximize Interactivity With Audiences at the Summer Games in Tokyo Posted: 11/08/2021
RTVE Chooses Flowics to Maximize Interactivity With Audiences at the Summer Games in Tokyo

Flowics, the most comprehensive platform for powering remote and in-studio production of live graphics and interactive content, announced today that it has closed a deal with Spain's RTVE to deploy Flowics' cloud-based platform to produce sports content for linear TV and RTVE Play – the company's OTT media service – during the summer games in Tokyo.

Tags: Flowics | RTVE | Summer Games | Audience Engagement | Cloud Based | OTT | Second Screen
Submitted by Wall Street Communications
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Tokyo Games Coming to Thailand via Cinegy Air Posted: 04/08/2021
Tokyo Games Coming to Thailand via Cinegy Air

Bangkok-based C.S. Innovation Technology (CSIT) has deployed Cinegy technology to support production and playout for its client Plan B Media at the Summer Games in Tokyo. A long-time Cinegy partner, C.S. Innovation Technology will rely on Cinegy Air PRO, a comprehensive, IP-based software suite for automated SD, HD and/or Ultra HD (4K) playout, to handle multi-channel playout of live feeds from the event effortlessly and inexpensively. Plan B Media, the exclusive Thai rightsholder for the Tokyo Games, is delivering live feeds of all the action to giant LED screens across Thailand.

Tags: Cinegy | Cinegy Air | Tokyo Games | Thailand | CSIT | CS Innovation Technology | Playout | Production | Cinegy Air PRO | IP Based software | Broadcast | Technology
Submitted by Manor Marketing
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MDotti Deploys Cinegy Capture PRO to Support Ingest for Live Broadcasts from Tokyo Games in Brazil Posted: 02/08/2021
MDotti Deploys Cinegy Capture PRO to Support Ingest for Live Broadcasts from Tokyo Games in Brazil

Brazilian IT media services company, MDotti Tecnologia, has created a dedicated workflow around Cinegy Capture PRO to support ingest for São Paulo-based television network Rede Bandeirantes’ coverage of the Tokyo Games. Cinegy Capture PRO simultaneously delivers 12 channels of ingest directly to a ZBoox shared storage, allowing the production team to access and edit clips via Adobe Premiere Pro workstations while live feeds are still being ingested.

Tags: Cinegy | Cinegy Capture Pro | Live broadcast | Software Defined Television | MDotti Tecnologia | Workflow | Storage | Live streams | Tokyo Games | Brazil
Submitted by Manor Marketing
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German broadcasters ZDF and ARD modernise Mobile Produktions Einheit (MPE) and switch to full IP functionality Posted: 06/07/2021
German broadcasters ZDF and ARD modernise Mobile Produktions Einheit (MPE) and switch to full IP functionality

Having already successfully assisted clients in converting large studio and production buildings to an IP infrastructure, LOGIC media solutions was in charge of another IP migration process in the broadcast industry that is currently receiving particular attention. However, this time, it is a mobile and flexible flight case infrastructure for the “Mobile Produktions Einheit” (MPE) (Mobile Production Unit). The technology used jointly by German broadcasters ZDF and ARD has been upgraded to full IP functionality in essential core components.


Tags: EURO 2020 | Olmpic Games 2021 | ARD | ZDF | LOGIC
Submitted by PRCOMM
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TVU Networks Offers Multiple Live Video Feeds from Summer Games and nbsp; Posted: 28/06/2021
TVU Networks Offers Multiple Live Video Feeds from Summer Games and nbsp;

TVU Networks is now offering rights-cleared access to live external video feeds of locations across Tokyo until the conclusion of the Summer Games. The 24/7 beauty shots are part of TVU’s extensive on-site support effort during the event. News outlets can use the fixed shots for bumpers, live introductions, and other interstitial content for broadcast, web content, and social media posts. The feeds are available through TVU MediaSource, a cloud-based market for real-time access to video content from trusted media organizations.

Tags: TVU | Tokyo | Summer Games | remote production | mobile transmitter
Submitted by Pipeline Communications
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NBC OLYMPICS SELECTS OTT MONITORING PROVIDER FOR ITS PRODUCTION OF OLYMPIC GAMES IN TOKYO Posted: 08/06/2021
NBC OLYMPICS SELECTS OTT MONITORING PROVIDER FOR ITS PRODUCTION OF OLYMPIC GAMES IN TOKYO

NBC Olympics, a division of the NBC Sports Group, has selected TAG Video Systems to provide OTT monitoring and multiviewing for its production of the Games of the XXXII Olympiad, which take place in Tokyo, Japan, from July 23 – August 8. The announcement was made today by Chris Connolly, VP of Transmission Engineering and Operations, NBC Olympics, and Kevin Joyce, Zero Friction Officer, TAG Video Systems.

Tags: TAG Video Systems | Multiviewers | Multiviewer technologies | Webinar | 100% SW | 100% IP | 100% COTS/Cloud | Probing | Monitoring | IP-Based Webinar | Zer0 Friction | TAG | TAG VS | NBC Olympics | OLYMPIC GAMES IN TOKYO | Danna Mann | OTT | Paul Briscoe
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ACCESS Europe partners with AirConsole to enable unique gaming experience in the car Posted: 29/03/2021
ACCESS Europe partners with AirConsole to enable unique gaming experience in the car

ACCESS Europe GmbH today announces that it has partnered with N-Dream AG to bring its award-winning cloud-gaming platform, AirConsole, to the car. The partnership will see ACCESS Europe enable the availability of multiplayer gaming through its In-VehicleInfotainment (IVI) platform, ACCESS Twine™ for Car (Twine4Car) and its car-centric App Store.

Tags: OTT | Streaming | Automotive | CTV | Connected TV | Gaming | Video Games | Infotainment
Submitted by Staff
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Sumo Digital Equips Four New Audio Studios with PMC Monitors Posted: 03/11/2020
Sumo Digital Equips Four New Audio Studios with PMC Monitors

While most of the UK has been in lockdown, award-winning game developer Sumo Digital has been expanding its audio facilities by building three 5.1 surround sound edit suites, a Dolby Atmos mix room and a foley/ADR space at its premises in Sheffield.

Tags: PMC Speakers | Sumo Digital | Dolby Atmos | Computer Games Audio | White Mark
Submitted by White Noise Public Relations Ltd
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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

###

About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
Submitted by Manor Marketing
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
Submitted by MKM Marketing Communications
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Founder of ACCESS:VFX nominated for Visionary Honours award Posted: 17/03/2020
Founder of ACCESS:VFX nominated for Visionary Honours award

ACCESS:VFX, an industry-led non-profit coalition of leading VFX, animation and games studios, is proud to announce that the prestigious Visionary Honours has recognised Simon Devereux for Community Person of the Year. This follows news of the initiative reaching over 50 members, featuring the likes of Aardman Academy, Epic Games and The Farm Group.

The awards that celebrate popular culture, media and entertainment inspiring social change or debate, include influential public figures Lewis Hamilton and Stormzy on the shortlists. Simon Devereux’s nomination honours his dedication in leading ACCESS:VFX for almost 3 years, connecting competitor brands across the industry and pushing towards the same goal – encouraging inclusion and diversity.

“I’m delighted to be nominated for the Community Person of the Year award. ACCESS:VFX would be nothing without the hardworking and passionate people who really care about improving diversity in VFX, animation and games. It’s a pleasure to be a part of a group that actively creates more opportunities for aspiring creatives and strives to make the industry a better place to work in,” says Simon, founder and director of ACCESS:VFX.

Tags: Simon Devereux | diversity | inclusion | animation | VFX | games | Visionary Honours | awards | nomination | Aardman Academy | Epic Games | The Farm Group
Submitted by RLYL
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Top Sound Designer Matt McCamley Insists on PMC Monitoring For His Studio Posted: 17/02/2020
Top Sound Designer Matt McCamley Insists on PMC Monitoring For His Studio

Sound Designer Matt McCamley has installed a 5.1 surround sound system based on PMC result6 compact nearfield monitors at Focus Audio, his studio in Brisbane, Australia.

“They definitely sound like PMC's, and not a PMC 'Light' series, that’s for sure,” he says. “A lot of manufacturers claim their monitors are being honest and translate to the real world, but there aren't too many around that can back-up that claim. PMC can.”

McCamley specialises in Sound Design for the computer games industry, working for both AAA and Independent publishers. After 10 years in the UK where he was an in-house Senior Sound Designer at Rocksteady Studios (London), Ninja Theory (Cambridge) and Creative Assembly (Horsham), McCamley returned to Australia and set up Focus Audio, a games audio outsourcing company. Recent projects include sound design for Total War: 3 Kingdoms and the upcoming Troy. He has also worked on franchises such as Devil May Cry, Alien and Batman, as well as multiple Total Wars and new IP's.

Tags: PMC Speakers | result6 monitors | surround sound | computer games audio | sound design | Matt McCamley
Submitted by White Noise Public Relations Ltd
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