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Meptik Equips Miami University with State-of-the-Art XR S...


In a grand ribbon-cutting ceremony at the newly constructed Richard M. McVey Data Science Building, Miami University proudly revealed its latest technological marvel — an extended reality (XR) stage for the education of students in real-time workflows. Meptik, the leader in creative and technical services for virtual and immersive productions, spea...

Submitted by Liaison PR
Published 18 March 2024

Pebble and TV Anhanguera Case Study


TV Anhanguera, a television network headquartered in Goiânia, Brazil, operates 11 TV channels, all affiliated with TV Globo, the largest free-to-air television network in the country. Recently, it faced a challenge that many other broadcasters worldwide are grappling with: its legacy servers reached the end of their life. Enhancing Operational...

Submitted by Shawn Belluigi
Published 28 February 2024

The Importance of Audio Production Systems


Large-scale entertainment programming presents a unique set of challenges for broadcasters. Often extremely high-profile keystones of a broadcaster’s schedule and increasingly billed as live ‘event television’, as well as delivering the very best audio quality they demand a huge degree of flexibility and agility in terms of their production. With m...

Submitted by Tom Knowles
Published 26 March 2020

A Focus on the Feels


Founded in London in the early 70s, Densitron was – as many companies are in the beginning - a small, specialist provider of an emerging range of thoughtfully assembled display technology products. But that was 45 years ago. Although still London-based, it is no longer accurate to refer to Densitron as ‘small’. Consistent growth through the decades...

Submitted by Simon Jones
Published 27 January 2020

The World of 12G 4K/UHD Processing


Technology moves fast and when it comes to audio and video broadcasting, there is always room for improvements in audio and video quality and ease of production. One of the main goals of broadcasters and content providers today is to create an immersive experience for the viewers, giving them the feeling of being part of the viewed content. The 4K/...

Submitted by Varun Patel
Published 16 July 2019

How Providers Can Win Man of the Match With Live Sports O...


Times are tough for traditional broadcasters and live TV; the rise of on-demand TV and paid subscription services isn’t a secret and a large amount of the population are turning to these alternatives rather than their established counterparts. When it comes to sports, however, it’s a different playing field. No one can dispute the buzz of the build...

Submitted by Chris Wood
Published 16 July 2019

4k and HDR Wireless Camera Transmitters


Across the globe, live events represented over 50 percent of the most watched TV programs last year. However, big budget episodic shows are impacting live TV and the way viewers want to see their content. Viewers are demanding the same quality of production for live event broadcasts as they see in pre-recorded TV series and films. Producers of live...

Submitted by David Edwards
Published 21 March 2019

The brave new world of software based production


In today’s rapidly evolving broadcast industry, the only constant media organizations can truly count on is change — and the need to adapt as rapidly and cost-effectively as possible. One of the biggest agents of change is the IP revolution, driving broadcasters to migrate their operations to all-software solutions running on commodity, IT-based te...

Submitted by Boromy Ung
Published 09 November 2018

AI in Media and Entertainment


Artificial Intelligence (AI) is a term appearing everywhere these days. What is happening in media and entertainment (M&E) that makes the industry ripe for AI? In other words, why does the M&E industry need AI?In virtually every industry, AI is claiming a growing stake in the supply chain, creating both operational enhancements and business efficie...

Submitted by David Candler
Published 09 November 2018

VR and the importance of tracking


I would like to begin this article by clarifying what we at Shotoku mean when we talk about VR in live production. It’s not the production of immersive, 360 content where you need to wear a headset; we are talking about virtual studio (VS) and augmented reality (AR) work, such as placing graphics into a green screen environment or physical set. The...

Submitted by KitPlus
Published 26 March 2018

IP for everyone and 4k everywhere - that will be 2018


IP for EveryoneMy first prediction for the coming year is that the use of IP to move broadcast content will increase dramatically. Ultimately, it will become the commonplace, just as the use of IP has become part of our everyday, consumer lives. Live sports are closely linked to this growth, as conversion of broadcast signals for transportation acr...

Submitted by John Smith -new
Published 12 February 2018

State of the Nation - Telling Imaginary Stories


In mid-October, Nokia issued a press release from its headquarters in Finland, announcing a refocusing of its business, with a growing emphasis on digital health. Read on a few paragraphs, though, and you find this statement: In digital media, the slower-than-expected development of the VR market means that Nokia Technologies plans to reduce invest...

Submitted by Dick Hobbs - new
Published 02 November 2017

Leveraging licensed broadcast spectrum assets


There are several different approaches to transmitting live and file-based content from the field to the studio. Traditional microwave Electronic News Gathering (ENG) provides high bandwidth, high-quality transmission with low latency. Using the secure, dedicated BAS spectrum keeps control in a broadcasters hands. The past few years have seen a shi...

Submitted by John Payne
Published 02 November 2017

Image processing with Ikegami


What do you see as the trend thats most impacting the image-processing sector at this moment in time? Audiences are moving towards a world where it is an expectation that when consuming content they want complete immersion. The explosion of virtual reality (VR) in to our market is testament to that. Progression has been a trend that has run through...

Submitted by Michael Latzch
Published 19 October 2017

The party is not over until the video is online


When we were introduced to the team behind Sensation dance events in Amsterdam they had one big question for Timecode Systems: could our SyncBac VR wireless sync and control solution theoretically make it possible for a high quality, professional 360-degree video of a live dance music event to be edited in the time it takes the DJ to fly to his or...

Submitted by Paul Scurrell
Published 19 October 2017